originally posted in:The Lore Seekers
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Thought I’d post these here, before putting them on a more popular post to see how they’re received and any feedback you guys have about if somethings OP or needs something more. Let me know if you want me to make some Hunter and Titan Exotics as well. I don’t play either, but I kind of know the type of stuff they need.
[b]Voidwalker[/b]
[spoiler]Name: Cosmic Shuffle
Type: Exotic Warlock Boots
Description: Kick it into overdrive...
Design: Doesn’t matter, just some cool looking boots, preferably red
Attributes: Intellect
Initial Upgrades: Increase special weapon reload speed
Exotic Upgrade:(Cosmic Shuffle) Launch Nova Bomb twice as fast
Name: Benefactor
Type: Exotic Warlock Chest
Description: I come bearing gifts…
Design: VoG style, but with swirls instead of Vault patterns
Attributes: Discipline
Initial Upgrades: More super energy gained from killing minions of the Darkness, Carry more Heavy Weapon ammo
Exotic Upgrade:(Benefactor) Carry an additional grenade[/spoiler]
[b]Sunsinger[/b]
[spoiler]Name: Solaris Machina
Type: Exotic Warlock Gauntlets
Description: Jumpstart your day with a bit of death
Design: Wires twisting down the arms and into the wrists, small orange glowy spots on fingertips
Attributes: Strength
Initial Upgrades: Melee kills reduce the cooldown of your grenade, Increase Melee attack speed
Exotic Upgrade:(Sun Storm) While Flame Shield is active, weapons ready and reload faster.
Name: Broken Halo
Type: Exotic Warlock Helm
Description: Blessed be...
Design: Like Apotheosis Veil, but with a huge crack in the glass
Attributes: Intellect, Discipline
Initial Upgrades: Increased grenade throw distance, increase super energy from killing an enemy with a grenade
Exotic Upgrade:(Angelic Impact)Increased size of explosion of all Sunsinger grenades, with a high chance to ignite targets.[/spoiler]
[b]Gunslinger[/b]
[spoiler]Name: Transcendence
Type: Exotic Hunter Boots
Description: A disorganized mind isn’t always a bad thing
Design: Like Tireless Striders, but without the dagger, and ammo pouches instead.
Attributes: Intellect
Initial Upgrades: Increase special weapon reload speed
Exotic Upgrade:(Enlightenment)Increases Gunslingers Trance and Chain of Woe’s potential stack to 5
Name: Fyre
Type: Exotic Hunter Chest
Description: *happy dance*
Design: Red Eris Morn armor
Attributes: Strength
Initial Upgrades: Grenade hits reduce melee cooldown, Carry more ammo for Shotguns
Exotic Upgrade:(Dragon Code III)Incendiary blades burn the target longer.[/spoiler]
[b]Bladedancer[/b]
[spoiler]Name: Arcada
Type: Exotic Hunter Gauntlets
Description: This is a game, right…?
Design: Whatever the hell those gauntlets that Cayde-6 is wearing. I really like those
Attributes: Discipline, Strength
Initial Upgrades: Increased grenade throw distance, Increase melee attack speed
Exotic Upgrade:(Quick Time Event)Arc Blade kills reduce the cooldown of grenades and melee
Name: Home Run
Type: Exotic Hunter Helm
Description: Surprise!
Design: A blue Exodus Helm. That first one from Dead Orbit.
Attributes: Strength
Initial Upgrades: Increased super energy gained from killing minions of the Darkness, Increased super energy gained from killing enemies with grenades
Exotic Upgrade:(Shocking)Kills with Blink Strike cause the target to explode[/spoiler]
[b]Primary Weapons[/b]
[spoiler]Name: Three Little Monkeys
Type: Exotic Auto Rifle
Description: Can’t hit what they can’t see…
Design: Same as Unwilling Soul-09, just whatever color you think would look good. Maybe gold
Attributes: 42 round mag, Same stats as Grim Citizen III
Initial Upgrades: First tier - This weapon grows more accurate the longer it’s fired. Second tier - Single-Point Sling, Hammer Forged, High Caliber Rounds
Exotic Upgrade: (Blind)Three precision hits in a row disorient the target (In PvP, this would just disable enemy UI temporarily)
Name: Fools Errand
Type: Exotic Pulse Rifle
Description: You would be foolish to dare
Design: Sky blue and black Praedyth’s Timepiece
Attributes: 30 round mag, Medium impact, medium rate of fire, high range, low stability, high reload
Initial Upgrades: First tier - Kills with this weapon increase reload speed for a short time. Second tier - Snapshot, High Caliber Rounds, Field Scout
Exotic Upgrade: (Tricks and Traps)Fires four shots per burst, without costing the extra ammo
Name: Tomorrows Trial
Type: Exotic Scout Rifle
Description: We’ll talk about this later
Design: Looks like Fang of Ir Yut without all the bone stuff
Attributes: 17 round mag, medium impact, medium rate of fire, high range, high stability, low reload
Initial Upgrades: First tier - Full auto. Second tier - Single Point Sling, Explosive Rounds, Flared Magwell
Exotic Upgrade: (Save It)Instant reload on precision kills, chance to heal user.[/spoiler]
[b]Secondary Weapons[/b]
[spoiler]Name: Instinct
Type: Exotic Hand Cannon
Description: “When instinct calls for action, make sure you’re ready”
Design: Black and purple Red Hand IX
Attributes: 9 round mag, same stats as vendor Devil You Don’t
Initial Upgrades: First tier - Outlaw. Second tier - Quick Draw, Perfect Balance, Speed Reload. Third Tier - Third Eye
Exotic Upgrade: This weapon is equipped in the secondary slot (This perk would be like Cascade for Necrochasm, or Timeless Mythoclast for the Vex Mythoclast. It starts with this perk, not needing to be purchased)
Name: Ecclesia
Type: Exotic Fusion Rifle
Description: “If only you could have seen him…” Veteran of Twilight Gap, referring to Priest-19
Design: Any old fusion rifle, just add something cool like a smoking barrel or fire running down the top
Attributes: 6 round mag, high charge rate, medium impact, low range, high stability, medium reload
Initial Upgrades: First tier - This weapon has bonus accuracy when firing from the hip. Second tier - Quickdraw, Send It, Lightweight
Exotic Upgrade: (Not About Luck)Fires two bursts at reduced damage for the cost of one round.
Name: Trainwreck
Type: Exotic Shotgun
Description: If you can’t beat em, break em
Design: Looks like the New Monarchy Shotgun, but white and gray
Attributes: 5 round mag, same stats as Swordbreaker
Initial Upgrades: First tier - Increase the reload speed of this weapon when its mag is empty. Second tier - Flared Magwell, Hammer Forged, High Caliber Rounds
Exotic Upgrade: (Crushing Weight)Chance for Weight of Darkness x10 to be applied to target for a few seconds
Name: Transport Proteins
Type: Exotic Sniper Rifle
Description: How to escape a jail
Design: Red Efrideet’s Spear
Attributes: 4 round mag, medium rate of fire, medium impact, high range, high stability, low reload
Initial Upgrades: First tier - It’s easier to aim under fire using this weapon. Second tier - Lightweight, Send It, Perfect Balance
Exotic Upgrade: (Splinter)Precision shots have a chance to arc to another target, dealing reduced damage[/spoiler]
[b]Heavy Weapons[/b]
[spoiler]Name: Gravity
Type: Exotic Rocket Launcher
Description: It’s working against me…
Design: Standard rocket launcher, probably blue and purple
Attributes: 2 round mag, low rate of fire, high blast radius, high velocity, medium stability, medium reload
Initial Upgrades: First tier - Rockets fired from this weapon will detonate early based on proximity to targets. Second tier - Quickdraw, Flared Magwell, Javelin
Exotic Upgrade: (Gravity)Leaves a gravity well on the ground where it hits, slowing enemies who enter
Name: Runner Up
Type: Exotic Heavy Machine Gun
Description: Didn’t quite make it
Design: Song of Ir Yut style, remove bones...
Attributes: 75 round mag, medium rate of fire, medium impact, medium stability, medium range, medium reload
Initial Upgrades: First tier - This weapon grows more accurate the longer it is fired. Second tier - Perfect Balance, Hammer Forged, Flared Magwell
Exotic Upgrade: (Second Place)Rounds fired from this weapon are proximity explosives.[/spoiler]
English
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this is quite possibly the coolest list of Exotics ive ever read, although some of them are a little OP. other than that, great thread!