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#feedback

Edited by Marold57: 5/15/2015 2:21:26 PM
157

Open PvP in patrol. Yes or No?

Yes, I am for OpenPvP.

1261

No OpenPvP.

775

Don't care.

186

[b]Please read first.[/b] [b]Open PvP has no effect on PvE players.[/b] OpenPvP (Optional) PvP in patrol Since her for OpenPvP? Or not? [b]Examples could work like that[/b]. [i]These are just examples: You can make your preferred example in the comments writing. Or your own idea.[/i] 1)An extra area for OpenPvP. PvP only in this area. 2) We choose a side. For OpenPvP. (Dead Orbit, New Monarchy). 3) PvP everywhere possible. PvP should be off by default in patrol and are only activated by the player. (Has a cooldown/Deactivation time. Example: 5Min) 4) Level and weapons are important. As in the iron banner. 5) Level and weapons are all the same. 6) OpenPvP events. 7) Three new races. Are hostile. Opposite for old races. 8) No PvP in PvE Public Events ___________________________________________ Idea from [b]BIGL23187[/b]: The game should put a bounty on random patrolers heads. Like 2500 glimmer or something. And that person gets it If he can survive the set time. ___________________________________________ [b]Edit: Idea as a (beta) test: An Open PvP event like the Iron banner. But only in Patrol.[/b] ___________________________________________ [b]Info[/b]: Strikes or story missions you will no players encounter. Apart from your Fireteam. In the missions no PvP activity will take place! Only in patrol! Open PvP has no effect on PvE players. Advantages: More activity in the PvE areas. This creates more PvE and PvP activity. There may be more public events. More participation in public events. One idea to connect PvE with PvP. Example: There are multiple towers / Caves / bin / positions. The one must conquer. At the positions there are strong PvE opponents. Upon entering these positions you will be flagged for PvP combat. Keep it all positions is a boss fight instead. Only with the bounty. As a reward, is there a special reward. ___________________________________________ Write in the comments what do you think. Or your own idea. ___________________________________________ [b]Poll: What weapon do you use in PvP? https://www.bungie.net/de/Forum/Post/116457502/0/0[/b] [b]Poll[/b]: [b]Higher Level Areas for patrol[/b] https://www.bungie.net/de/Forum/Post/112497990/0/0 [b]Poll[/b]: [b]RAID Matchmaking with roles[/b] https://www.bungie.net/de/Forum/Post/112458679/0/0 ___________________________________________ [b]Another Threads:[/b] Thread from ManiacalGuerrila about OpenPvP (+1000comments): https://www.bungie.net/de/Forum/Post/99324996/0/0 Thread from RawWilson1 about PvP in patrol: https://www.bungie.net/en/Forum/Post/73950580/0/0/1

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  • Edited by HELP1NG HAND: 4/13/2015 6:25:48 PM
    As long as it was fully selectable and ENTIRELY voluntary, could see this being a better PVP option than the Crucible ever was. However, with the way things are now in Destiny, I think there are much bigger issues that have to be ironed out before this could even begin to be implemented. I would personally want it to have a solid foundation of story though. Why shouldn't guardians be able to rely upon one another when outside the city? Yes, there are uncommon instances in which an individual goes rogue, like Dredgen Yor. There may even be a group of guardians that are unpredictable and even dangerous when out in the wild. -But every guardian? It makes sense to me that guardians would rely on each other's strength when away from the city, rather than turn on each other. Especially when considering the hurdles faced in public events, or faced with another significant PVE enemy like what you describe here. Can you imagine trying to bring down a fallen walker, while also having to keep a really close eye on that gunslinger with the sniper rifle over there? And a Defender throws his bubble up to block the blast if the walker's main gun. There are orbs of light and buffs that you would gain from the Ward... But you see that Helm of Saint-14 that he has on, and your not sure whether or not entering the bubble would be a good idea... I am not saying that there would be a complete breakdown of teamwork, but it would definitely strain cooperation.

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