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originally posted in: Third Subclass #Concept
4/14/2015 5:44:26 PM
3
Also, warlocks have a cluster grenade(which is bad) and as the grenadier class, they should be the best, so instead of cluster there should be something more powerful. A detainment grenade. Throw, when it lands, it sucks in enemies around it. If the warlock holds rb, the grenade intensifies the pull and more damage is dealt. Or a phase grenade. When in the field of it, movement slows, and will visibly slow or even stop bullets. Things inside die from lack of air because(evilly) their light or darkness lets them resist the effects some, but they can't breath enough because air won't move fast enough.
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  • The warlock did have that second grenade but was switched with one of the hunters grenades due to community feedback. I'll think of something I can change, the cluster grenade had to be somewhere and each class needs a basic first grenade that would be effective in PvE. Sunsinger and Voidwalker are very grenade based, so Aeonbreaker was not speced for grenades that much... I could rid smoke grenade for something more useful, maybe something that halts movement that could assist during Super. I'll try to think of something.

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  • Seriously? How could they do that to such an awesome grenade

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  • Ok then, maybe not... I guess we'll just have to leave it as it is. The Warlock needs the first grenade to be a basic damaging grenade like all the other subclasses, I didn't do a vortex like grenade as it is too close to the Striker's pulse grenade.

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