The warlock did have that second grenade but was switched with one of the hunters grenades due to community feedback. I'll think of something I can change, the cluster grenade had to be somewhere and each class needs a basic first grenade that would be effective in PvE. Sunsinger and Voidwalker are very grenade based, so Aeonbreaker was not speced for grenades that much...
I could rid smoke grenade for something more useful, maybe something that halts movement that could assist during Super. I'll try to think of something.
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Seriously? How could they do that to such an awesome grenade
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Ok then, maybe not... I guess we'll just have to leave it as it is. The Warlock needs the first grenade to be a basic damaging grenade like all the other subclasses, I didn't do a vortex like grenade as it is too close to the Striker's pulse grenade.