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originally posted in:The Lore Seekers
Edited by Warden Kat: 4/18/2015 1:43:40 PM
6

Exotic Arms and Armor

Thought I’d post these here, before putting them on a more popular post to see how they’re received and any feedback you guys have about if somethings OP or needs something more. Let me know if you want me to make some Hunter and Titan Exotics as well. I don’t play either, but I kind of know the type of stuff they need. [b]Voidwalker[/b] [spoiler]Name: Cosmic Shuffle Type: Exotic Warlock Boots Description: Kick it into overdrive... Design: Doesn’t matter, just some cool looking boots, preferably red Attributes: Intellect Initial Upgrades: Increase special weapon reload speed Exotic Upgrade:(Cosmic Shuffle) Launch Nova Bomb twice as fast Name: Benefactor Type: Exotic Warlock Chest Description: I come bearing gifts… Design: VoG style, but with swirls instead of Vault patterns Attributes: Discipline Initial Upgrades: More super energy gained from killing minions of the Darkness, Carry more Heavy Weapon ammo Exotic Upgrade:(Benefactor) Carry an additional grenade[/spoiler] [b]Sunsinger[/b] [spoiler]Name: Solaris Machina Type: Exotic Warlock Gauntlets Description: Jumpstart your day with a bit of death Design: Wires twisting down the arms and into the wrists, small orange glowy spots on fingertips Attributes: Strength Initial Upgrades: Melee kills reduce the cooldown of your grenade, Increase Melee attack speed Exotic Upgrade:(Sun Storm) While Flame Shield is active, weapons ready and reload faster. Name: Broken Halo Type: Exotic Warlock Helm Description: Blessed be... Design: Like Apotheosis Veil, but with a huge crack in the glass Attributes: Intellect, Discipline Initial Upgrades: Increased grenade throw distance, increase super energy from killing an enemy with a grenade Exotic Upgrade:(Angelic Impact)Increased size of explosion of all Sunsinger grenades, with a high chance to ignite targets.[/spoiler] [b]Gunslinger[/b] [spoiler]Name: Transcendence Type: Exotic Hunter Boots Description: A disorganized mind isn’t always a bad thing Design: Like Tireless Striders, but without the dagger, and ammo pouches instead. Attributes: Intellect Initial Upgrades: Increase special weapon reload speed Exotic Upgrade:(Enlightenment)Increases Gunslingers Trance and Chain of Woe’s potential stack to 5 Name: Fyre Type: Exotic Hunter Chest Description: *happy dance* Design: Red Eris Morn armor Attributes: Strength Initial Upgrades: Grenade hits reduce melee cooldown, Carry more ammo for Shotguns Exotic Upgrade:(Dragon Code III)Incendiary blades burn the target longer.[/spoiler] [b]Bladedancer[/b] [spoiler]Name: Arcada Type: Exotic Hunter Gauntlets Description: This is a game, right…? Design: Whatever the hell those gauntlets that Cayde-6 is wearing. I really like those Attributes: Discipline, Strength Initial Upgrades: Increased grenade throw distance, Increase melee attack speed Exotic Upgrade:(Quick Time Event)Arc Blade kills reduce the cooldown of grenades and melee Name: Home Run Type: Exotic Hunter Helm Description: Surprise! Design: A blue Exodus Helm. That first one from Dead Orbit. Attributes: Strength Initial Upgrades: Increased super energy gained from killing minions of the Darkness, Increased super energy gained from killing enemies with grenades Exotic Upgrade:(Shocking)Kills with Blink Strike cause the target to explode[/spoiler] [b]Primary Weapons[/b] [spoiler]Name: Three Little Monkeys Type: Exotic Auto Rifle Description: Can’t hit what they can’t see… Design: Same as Unwilling Soul-09, just whatever color you think would look good. Maybe gold Attributes: 42 round mag, Same stats as Grim Citizen III Initial Upgrades: First tier - This weapon grows more accurate the longer it’s fired. Second tier - Single-Point Sling, Hammer Forged, High Caliber Rounds Exotic Upgrade: (Blind)Three precision hits in a row disorient the target (In PvP, this would just disable enemy UI temporarily) Name: Fools Errand Type: Exotic Pulse Rifle Description: You would be foolish to dare Design: Sky blue and black Praedyth’s Timepiece Attributes: 30 round mag, Medium impact, medium rate of fire, high range, low stability, high reload Initial Upgrades: First tier - Kills with this weapon increase reload speed for a short time. Second tier - Snapshot, High Caliber Rounds, Field Scout Exotic Upgrade: (Tricks and Traps)Fires four shots per burst, without costing the extra ammo Name: Tomorrows Trial Type: Exotic Scout Rifle Description: We’ll talk about this later Design: Looks like Fang of Ir Yut without all the bone stuff Attributes: 17 round mag, medium impact, medium rate of fire, high range, high stability, low reload Initial Upgrades: First tier - Full auto. Second tier - Single Point Sling, Explosive Rounds, Flared Magwell Exotic Upgrade: (Save It)Instant reload on precision kills, chance to heal user.[/spoiler] [b]Secondary Weapons[/b] [spoiler]Name: Instinct Type: Exotic Hand Cannon Description: “When instinct calls for action, make sure you’re ready” Design: Black and purple Red Hand IX Attributes: 9 round mag, same stats as vendor Devil You Don’t Initial Upgrades: First tier - Outlaw. Second tier - Quick Draw, Perfect Balance, Speed Reload. Third Tier - Third Eye Exotic Upgrade: This weapon is equipped in the secondary slot (This perk would be like Cascade for Necrochasm, or Timeless Mythoclast for the Vex Mythoclast. It starts with this perk, not needing to be purchased) Name: Ecclesia Type: Exotic Fusion Rifle Description: “If only you could have seen him…” Veteran of Twilight Gap, referring to Priest-19 Design: Any old fusion rifle, just add something cool like a smoking barrel or fire running down the top Attributes: 6 round mag, high charge rate, medium impact, low range, high stability, medium reload Initial Upgrades: First tier - This weapon has bonus accuracy when firing from the hip. Second tier - Quickdraw, Send It, Lightweight Exotic Upgrade: (Not About Luck)Fires two bursts at reduced damage for the cost of one round. Name: Trainwreck Type: Exotic Shotgun Description: If you can’t beat em, break em Design: Looks like the New Monarchy Shotgun, but white and gray Attributes: 5 round mag, same stats as Swordbreaker Initial Upgrades: First tier - Increase the reload speed of this weapon when its mag is empty. Second tier - Flared Magwell, Hammer Forged, High Caliber Rounds Exotic Upgrade: (Crushing Weight)Chance for Weight of Darkness x10 to be applied to target for a few seconds Name: Transport Proteins Type: Exotic Sniper Rifle Description: How to escape a jail Design: Red Efrideet’s Spear Attributes: 4 round mag, medium rate of fire, medium impact, high range, high stability, low reload Initial Upgrades: First tier - It’s easier to aim under fire using this weapon. Second tier - Lightweight, Send It, Perfect Balance Exotic Upgrade: (Splinter)Precision shots have a chance to arc to another target, dealing reduced damage[/spoiler] [b]Heavy Weapons[/b] [spoiler]Name: Gravity Type: Exotic Rocket Launcher Description: It’s working against me… Design: Standard rocket launcher, probably blue and purple Attributes: 2 round mag, low rate of fire, high blast radius, high velocity, medium stability, medium reload Initial Upgrades: First tier - Rockets fired from this weapon will detonate early based on proximity to targets. Second tier - Quickdraw, Flared Magwell, Javelin Exotic Upgrade: (Gravity)Leaves a gravity well on the ground where it hits, slowing enemies who enter Name: Runner Up Type: Exotic Heavy Machine Gun Description: Didn’t quite make it Design: Song of Ir Yut style, remove bones... Attributes: 75 round mag, medium rate of fire, medium impact, medium stability, medium range, medium reload Initial Upgrades: First tier - This weapon grows more accurate the longer it is fired. Second tier - Perfect Balance, Hammer Forged, Flared Magwell Exotic Upgrade: (Second Place)Rounds fired from this weapon are proximity explosives.[/spoiler]
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