Mine is a DLC idea mainly, but you all get the point.
[i]Locations: [/i]Random
[i]Raid:[/i] Yes
[i]Strike:[/i] Yes Adds in a strike
[i]Story:[/i] Yes, 4 new playable story missions
[i]Enemies:[/i] Cabal, Vex & Unknown Bosses
Story: Cabal have learned of a power source that could help them blow up entire galaxies that stand in there way. Its up to 12 guardians to seek out this new power & eliminate it once & for all. I haven't read the grimoire on the cabal exactly, so If something is wrong, I apologize. I just wanted to make it fun.
Element Shields: Void/Arc/Solar or New? All enemies are Arc/Void Shielded
[i]Max Players [/i]= 12
[i]Min Players [/i]= 6
[i]Normal:[/i] = 32+ Checkpoints Enabled
[i]Hard: [/i]= 34+ Just The Checkpoints after first boss is Enabled
[i]Insane:[/i] = 34+ with 10 players only. Last two Boss Checkpoints Enabled. ;)
[i]Loot: [/i]= Normal = 11 with guaranteed 1 exotic
[i]Loot: [/i]= Hard/Insane = 13 with almost guaranteed 2 exotics.
Though chances of getting more than one exotic has greater chances because of all the chests.
[spoiler]
To start the DLC and Raid, you need to speak to the Speaker to grab the cabal eye for 1 strange coin. You have to complete the new story missions he gives you. I didn't read any of the grimoire score, I really can't. My computer is sh*t on when looking at that stuff. My phone is on a cr*ppy OS, so that doesn't work either.
*Mars Start* Exclusion Nightmare: Starts up in the exclusion zone to make your way into the buried city while the speaker utters "The cabal have mysteriously gathered in dust palace for what it looks like of some sort of meeting" You make it to the dust palace and your ghost interprets the cabal talking about a new power source. You end up fighting a wave of cabal.
*Mars Start* Garden's Last Chance: Starts up in beginning of mars and you make your way to the garden spire to see if your ghost can help you make any sense out of this. Turns out that the power they seek is unlike anything else yet again, then cabal phalanxes come out of no where 3 times to finish this mission.
*Earth Start* State of Solitude: You all land in an underwater bunker on earth. Out of bounds would be going into the water out of the bunker. But you can walk in the water in the area, even go underneath as long as you are in the specified area. As you traverse you find what happened to earth and old records with music discs from the past. At the end you find a portal that scientists were working on before the traveler came into play that leads you into time/space itself. You head into this portal to an remote island in the middle of space and time itself where pieces of all the planets existing are. You traverse this area tell you find the exit portal into a boss fight on earth again. It's sepkis prime, only bigger with a green color. You have to beat it while fallen start attacking you. You beat it to find the out the cabal are priming up for something big. 3 new nightfall and 1 raid unlocked.
[/spoiler]
[spoiler]Players Start off at the end of the black garden mission after the god fight & are suppose to fight off the vex and cabal until they reach the garden spire where the Iron line gate leading to Primus was with the portal on the way out of the black garden is open. The ghost analyzes the post again to find it's been changed by mysterious entity. A giant shielded cabal with 3 yellow health bars comes out of the ground destroying the landscape named Primulus Tantalus. Your goal is to try and destroy it by activating the circles that activate the guns from a ship in orbit to shoot it. 6 of you stand on the circles to use the guns and the other 6 fight the cabal. Thing is there will be phalanxes you need to kill first before a negation type effect happens. You do this 3 times, 6 on hard and on Insane mode. You will receive an exotic/legendary worth of fighting, 2 on on harder versions. Your ghost goes back to analyze the structure to reveal that the cabal came from a portal. You are all now teleported to Venus Campus 9 in the beginning area through a vex gate. You are supposed to fight your way over to the area where the giant vex gate lord was. If you any of you get killed by a yellow health vex, you all start back to the beginning of the campus 9. There will be one hidden chest containing anything really, all up to RNGesus. Once you make it to the vex gate lords gate, you all stand on the circle & the ghost pops out to examine the gate to change its coordinates. A giant green lit fallen tank possessed by an mysterious entity enters the room named Galactic Ga'Urs. It acts just like the fallen tank & you all are supposed to kill it, but the twist is it randomly possesses your allies to turn & kill you all. If the possessed allies don't try to take you out quickly, they will die. This possessing only happens 3 times on any difficulty. The tank shoots green balls of light and within it's splash radius deals poison which slowly damages to it's victims for 10-20 seconds. Once the tank has fallen, no matter who died receives two rewards of any kind. There will be 4 chests after killing this enemy through the portal. If more than 6 of you die, only 3 chests will spawn. Upon killing the tank, your ghost ends up spouting out that it feels the mysterious entity is emanating around the portal. It goes up to the portal to get captured by the blackish green goo. You all head into this portal to an remote island in the middle of space and time itself where pieces of all the planets are existing. You all need to jump around and avoid being plummeted into the middle of the outer space. In this puzzle area there are 4 gates that lead to a small room. 5th one would pop-up if requirements were meant. 4 out of 5 are the chests and the 5th gate leads to the final boss back on mars behind the iron metal gate in the scablands. The gate is open as your ghost was stolen. All of your ghosts are combined into one giant ghost. You have revives enabled in easy and hard. Insane you don't but warlocks self-res resurrect all down teammates. The giant ghost is your primary boss. The giant ghost has the ability to resurrect enemies including the two mini-bosses. It's all it does. Sometimes it can detain the players. Your goal is to to get all 12 players to the circles and shoot the ghost before time runs out or is being negated. You can't use your abilities, grenades, and supers until the ghost starts to resurrect a mini boss. If one mini-boss comes into play, it can only shoot it's weapons or smash the ground if it does not have a weapon. At the end of defeating the boss your ghost's return to your character brutally beat up ( Revenge is sweet, isn't it), everyone will be rewarded with 2 shaders, 2 exotic weapon/armor, or 2 legendary armor light level maxing to light 36+/weapons at attack level of 400. In hard mode/Insane mode, it is doubled with a chance of an exotic sparrow/ship/weapon/armor that is worth fighting. Then your mentor can patch your ghost up as I think it is aids us in reviving us. I could be wrong, but I didn't want to kill our ghosts, just get revenge on them. ;) I hope you realize what the great power the cabal sought after was, I'm certain you'll know it at the end of reading the final boss fight. [/spoiler]
My idea of a DLC. I'm still trying to think of boss fights, story missions, multiplier maps, weaponry, armor, level and attack powers, perks, and etc to add. If you want, you can help. Post your idea's Below. If any of you know about cabal and grimoire stuff, I'll be happy to edit it. I apologize for bad grammar if you see any that is, I didn't use a spell check or word program.
I'll be adding plenty more into a document file as forum can only allow x amount of words. I'll be designing boots, armor, weapons, and the whole shebang as well. If you want to help, great. I'll split people up into the parts they want to do and let you do it. I suck at drawing but good at gimp, so I can edit colored/non-colored drawings to look more legit. Credit will be given to all the help I get. Lets show bungie it doesn't take professionals to do sh*t, it takes fan's to do it. :)
TL;DR: Than why you post in here?
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Fight oryx, the father of crota