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4/19/2015 5:27:08 PM
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I don't use imgur or anything so unfortunately can't post a screenshot for you, if I get time I'll get round to it if possible. But yeah my thoughts exactly too man, this games player base seems split between PVE and PVP, a merging of both would bring both sides of the fence together and hopefully introduce new mechanics that everyone can enjoy! One can hope at least! Hey man you gotta remember, prison of elders houses the biggest and baddest from around the galaxy so hopefully we see something new as well, as in different enemy types/tactics. Also if you look closely, it looks like the hive spore things surround the door. I'm not sure how it'll incorporate into the story or whatever but it's a possibility at least.
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  • I'd really like to see genuine co-op play, where each player has a specific task to do in order to progress, or their own route to make sure the whole team can take down the boss. The closest thing at the moment is the Atheon fight with one team on relic and one outside. Even something as basic as having a section where one player has weapons disabled while they activate a series of confluxes/whatevers and the other two provide cover from higher up would be a nice change. If you think how much more replayable strikes would be if you had three different routes to choose from each time it could really add a lot of content. It shouldnt really matter that its only 3 either. When you think about it, the only reason you need 6 for the raid is for firepower (except atheon, and even then you could probably get away with a team of 3.), its not like you cant progress without a full team and I'd much rather see them focus on cooperative strategy than just increasing the number of enemies.

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