Imagine a crucible mode where:
A) either (1) only orbs will heal you; or (2) you heal at 1/20th normal healing speed
B) it takes 5-10 strikes to kill you; depending on the weapon type, range and area hit
The point being so that when you engage one another you have plenty of opportunity to try and back ff r turn the tables; to chase people down with low health while they try to survive... to basically extend the confrontations and increase the number of tactics you can employ/ sharpen your skills through prolonged contact with the ultimate AI (humans).
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No, those ideas would turn the game into one big camping fest and make Thorn even more OP than it already is.