So old raid weapons will be able to upgrade to a max damage of 365! [i]Assuming![/i] What does this mean? It could possibly mean, we will be able to breeze through Vault of Glass, and Crota's End so... How do we balance this? Simple, Bungie will have a new max level cap of 35.
(Proof on this sketchy website: http://www.express.co.uk/life-style/science-technology/551687/Destiny-Bungie-House-of-wolves-release-date-level-cap-35)
So players will be level 35, and will have weapons that has a max damage of 365... Back to balancing this whole thing out, we simply make another difficulty level for all raids. Anyway, thats my idea... If you have any thoughts, or ideas incorporate them into the comment sections...
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Edited by Chops: 4/21/2015 4:25:58 AMOmfg another one who doesn't understand damage numbers. Damage numbers mean what percentage of the possible damage a weapon can do at a specific level. Even though Fatebringer and a 331 damage hand cannon with the same impact have different damage numbers, both will do the same damage to a level 30 enemy. However, the Fatebringer's damage begins to drop off above 30, while the 331 will still do max potential damage up until level 32 enemy. Same concept as a level 2 Dreg being able to kill you.