So apparently Bungie tried to patch the Archon Priest Strike in 1.1.2 without telling anyone and did it poorly. You can no longer snipe from above the Vex Waves spawn half way through the strike at all without risk of breaking the whole strike. I had read that you couldn't use the highest rock anymore so I wasn't even that far away. I was sniping from where you shoot the 4 goblins right when you first enter the area. I made it to the second wave just fine and then everything de-spawned and I had to go re-engage the door. [b]After killing the first wave a second time nothing else spawned and I couldn't re-engage the door, I had to just go back to orbit.[/b]
Just trying to make some other people aware so others don't have to waste their time like I did. After some more research a decent way around this is to just leave one enemy and run down there to kill it then sprint back up to the top.
UPDATE: (Thanks beedel): "This is unintentional" per bungie: [url]https://twitter.com/bungie/status/590576802713706496[/url]
Edit - added bold and attempted to clarify what is broken.
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Edited by Gaheris: 4/21/2015 3:48:56 PMI soloed it 3 times today wih 3 different classes. I died once at that part with my warlock, not because of the snipers but because the monsters left alive teleported to where I was even before the 3 waves started. Weird as -blam!-. I think it was just a glitch, needs confirmation. I died 2 times because of the snipers one shotting me with my titans. Played very carefully on my third run and it went fine. Made a flawless run with my hunter. All in all, I just snipe/rocket the 3 waves behind the 2 boxes at the start of the bridge. There is really no need to go beyond that if you play carefully enough. Yes you'll be in the hobgoblins range but you can well deal with them if you crouch and take pot shots.