So apparently Bungie tried to patch the Archon Priest Strike in 1.1.2 without telling anyone and did it poorly. You can no longer snipe from above the Vex Waves spawn half way through the strike at all without risk of breaking the whole strike. I had read that you couldn't use the highest rock anymore so I wasn't even that far away. I was sniping from where you shoot the 4 goblins right when you first enter the area. I made it to the second wave just fine and then everything de-spawned and I had to go re-engage the door. [b]After killing the first wave a second time nothing else spawned and I couldn't re-engage the door, I had to just go back to orbit.[/b]
Just trying to make some other people aware so others don't have to waste their time like I did. After some more research a decent way around this is to just leave one enemy and run down there to kill it then sprint back up to the top.
UPDATE: (Thanks beedel): "This is unintentional" per bungie: [url]https://twitter.com/bungie/status/590576802713706496[/url]
Edit - added bold and attempted to clarify what is broken.
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I enjoy sniping whilst eating my dinner, so used the rock in solo last night. Was definitely broken. My way round it was to leave one minor enemy up in the field below, pop down and kill that last one, then the next wave spawns properly. If you clear all enemies from the rock you most assuredly have to keep going to the door to restart wave one. I understand everyone plays differently. My issue is with developers trying to change people's playing style. Snipers are in the game for a reason. There shouldn't be dead zones on an open map.