So apparently Bungie tried to patch the Archon Priest Strike in 1.1.2 without telling anyone and did it poorly. You can no longer snipe from above the Vex Waves spawn half way through the strike at all without risk of breaking the whole strike. I had read that you couldn't use the highest rock anymore so I wasn't even that far away. I was sniping from where you shoot the 4 goblins right when you first enter the area. I made it to the second wave just fine and then everything de-spawned and I had to go re-engage the door. [b]After killing the first wave a second time nothing else spawned and I couldn't re-engage the door, I had to just go back to orbit.[/b]
Just trying to make some other people aware so others don't have to waste their time like I did. After some more research a decent way around this is to just leave one enemy and run down there to kill it then sprint back up to the top.
UPDATE: (Thanks beedel): "This is unintentional" per bungie: [url]https://twitter.com/bungie/status/590576802713706496[/url]
Edit - added bold and attempted to clarify what is broken.
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So I've noticed. We had to go back to orbit too [b]TIP:[/b] We tried keeping closer to our 'little light'. At first that seemed pretty risky, but there is a spot where you're pretty in the middle of the action but can still snipe. Just run back up the hill a little bit until the road forks: the path on the left leads directly to the top (where you came from), the path to the right leads to a cave where in the second wave three hobgoblins spawn. The 'fork' in the road consists of a small hill on which you can jump for a better view of the area. Just keep your head down for the hobgoblins sniping from ground level and be prepared for those three hobgoblins spawning behind you and you're good to go! Still, I really DO hope Bungie won't interfere with our playing styles. Like Tagonyst said: sniping is tactics. Why have a large open area with sniping and scouting rifles with incredible zoom options if you can't use them? Besides, players are not to blame when they make use of a safe sniping spot. All Bungie has to do, is make the enemy a bit more agressive. Countersniping (hobgoblins do a great job at it!), bombarding (which those minotaurs also do pretty well) and overtaking a sniper spot (why do the enemies stay back? if a minotaur with no head can rush up, why not the rest of the mob?) should make it more interesting.