What if...
Prison of the Elders i.e. Arena was procedurally generated 3-player cooperative experience - all of it... never get the same experience twice...
All of the following was RNG / procedurally generated
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1. dungeon / level
2. vehicles / or not
3. world / environmental effects
4. mobs / enemy's
5. wildlife / third party which could attack either you or enemys
6. World effect modifiers
7. Burn modifiers for Guardians
8. Burn modifiers for enemies
9. Shields for enemys
10. Boss(es) - 1+ is and type are random
11. Boss modifiers
12. Loot drop chest locations
13. Number of loot drops
14. Loot drop contents
i.e. - Play forever guardian?
Thoughts?
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Procedurely generated dungeons are generally shit. See Skyrim and Diablo 3.