The Packleader subclass was my first idea, I wanted a reason to play the Hunter more while also making the Void Hunter not boring. I was brainstorming playing Gunslinger throwing my knife thinking how cool it would be if I signaled the enemy to be taken down.
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The Cyclone perk use to be different before I edited it. Before I had it so pressing B made heavy bullets such as rockets and Novabombs orbit around the whirlwind until B is released and the objects are redirected.
I felt like supers needed a counter, it's a bit lame Ward of Dawn can get one shot by any other super, + using Golden Gun, Radiance or Arc Blade can be in vain as you get one shot by everything and end up wasting a super with zero kills. Tempest is a high risk super with no damage reduction + you have to get up close and personal, so it needed some form of resistance.
[i](Marathon was a cool concept that I pretty much made to make the super more like, "Holy crap a giant fireball GTFO!"... Either way it's probably easy to avoid as it doesn't lock onto enemies and is short lived unlike how Arc Blade is.) [/i]
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What do you think the perk should do? Stay the same? Be something else? I'm very open to changing the Arc Warlock subclass. Void Hunter is about perfect and now Solar Titan has its own unique touch.
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I'd have to think about what they could do. But I was just saying that people would definitely complain about titans using marathon to survive ridiculous things and kill people, or warlocks sitting on a point invincible with cyclone.
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Yeah. Cyclone eats up super so you could probably only do it for a full 3-4 seconds.
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Yup, but it could be very useful if used correctly. I like it.