Hi Bungie, just a bit of feedback opinions about the raid weapons.
First off let me say I DO LOVE and enjoy the great raid weapons. I use many of them in daily missions and they always come in handy on the nightfalls.
However I have one complaint about them.
[b]the raid weapon elemental damage type is NOT always useful in the raid they are designed for[/b]
That really frustrates me and I think in the future for other raids and content it could be changed.
Let me explain with a few examples:
VoG vision of confluence: a fantastic gun and very useful in activities [b]except in the VoG [/b]...yes it has oracle disruptor perk [b]however it has Solar elemental damage and there is NOT ONE single enemy type in VoG that has solar shields or solar weakness[/b]. It would be better suited with void damage type.
Fatebringer: one of the best guns in the game. However it has same issue as above. Arc damage for a raid with NO arc enemy types in the encounter.
Swordbreaker: great shotgun but with void damage AND extra damage to hive it makes little sense. NO hive have void shields. This gun would be better suited with arc or solar type to destroy Knights and Wizards respectfully.
HezenVengence: same issue it could be better with void.
Pretorian Foil: same issue. It's supposed to foil pretorians an yet I've never seen a Pretorian with a solar shield. Have you ?
Yes I understand that it would be silly to have ALL the VoG weapons deal void but it would make a bit more sense for actual usefulness in that current raid. To me the concept was you and your team enter these raids with weak gear and weapons and will acquire weapons and gear that will aid you and be the tools to destroy that raid.
The armor makes sense. All the armor pieces ADD useful abilities against those enemies in that encounter.
I'd like to see the guns do the same.
For the fallen arena I hope the guns will be arc for captains and some solar for shanks. I hope to not receive a VOID weapon that deals bonus damage to Fallen dregs. Where is a void fallen?? Haven't seen any so why have a weapon like that. Thank you.
That's my point.
Still love this game and appreciate all the hard work.
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I suppose they do it for the sake of variety. We wouldn't have an Arc primary weapon by now if dropped elemental weapons that match the respective enemy shields. Those elements would be a bit more relevent if they used the major or epic versions of enemies. Like how Vex Harpies can have Arc shields, but they didn't use that type of Harpie for VoG. I think the exotics are deliberately tuned for the next event though. Vex Mythocast is solar, and witches have solar shields. Necrochasm is Arc, well, we'll likely to see Fallen Captains in the next DLC.
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Edited by DeZevil: 4/25/2015 10:22:28 AMConsider from the opposite direction: VoG weapons are of Vex origin, and the Vex uses Solar (Slap rifle, Line rifle, Harpy-guns-whose-weapon-names-escapes-me) and Void weapons (Torch Hammers and Hydra-guns-whose-weapon-names-escapes-me-as-well) I don't know of Vex weapons with Arc right off the top of my head, but this explains the elements of all VoG Raid weapons but Found Verdict and Fatebringer at least. Same goes for Crota's End with the weapons being of Hive origin. Shredders used by Acolytes and Knights are Void and Boomers used by the same are Arc. This leaves Solar as the only odd constant as no regular Hive weapon deals solar damage and thus Abyss Defiant, Black Hammer and Hunger of Crota being the odd men out here. Edit: Forgot the Praedyth's Timepiece for VoG, it is Arc as well.
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I've often thought about this but never posted it. Thanks and a very big BUMP to go along with it. It is rather perplexing when you really think about it. They should all be like Murmur where you can change it. VOC and the lot from VoG should all have Void with one other optional burn. The same for the CE guns - Solar with one more option per gun. Shouldn't be a very hard thing for them to do I would think.