EDIT
[b]reworded since many got offended[/b]
[i]i would still like this mode made available[/i]
[u]Maybe Bungie will read the replies and decide to implement some of the suggestions.[/u]
Since we are getting a new level cap with the next DLC, bungie should up the difficulty to their current raids.
[b]creating a 3rd [u]hardcore[/u] mode[/b]
Here's a few suggestions:
[u]Vault of Glass[/u]
-Encounter doesn't start until all fireteam members drop into the conflux area.
-Remove the ability to snipe from ledge up top by spawning everyone below
-wiping at oracles restarts down where they spawn.
- seal the legions room or spawn minotaurs in there for inactive players. (Think Nexus strike)
-remove running ability at Gorgon's maze (weight of darkness?) no more eager beavers running ahead getting caught
-Do not start gatekeeper encounter until everyone is inside, no more Sniping outside the door.
-spawn Fanatics along with minotaurs [b]no more supplicants[/b] at Aetheon encounter.
[u]Crota's End[/u]
- weight of darkness doesn't drop past x1, disabling double jumps
- plate at [b]abyss [/b]bridge doesn't activate until you have 3 or more players on it
-Despawning adds is not longer possible with radiance or tower glitch
-ogres do not appear unless you have [b]minimum[/b] of 4 players on the away side.
-have shooting acolytes in the "thrallway"
-Make both left & right side filled with boomer Knights and shooting acolytes (not just the left side)
-a timer to kill all remaining spawns or must restart Ir Yut (call it an "encore") 3-4 minutes instead of searching for that [b]one[/b] that triggers the end.
-every over soul spawns a set of witches or one ogre down below where the gatekeeper rests.
[b]A real challenge for the [u]end game content.[/u]
Having a higher light level shouldn't make it easier.
(level 34 in 33 raid) [/b]
[b]KEEP NORMAL AND HARD MODE THE WAY THEY ARE[/b]
Let's have a light 34 [b]HARDCORE[/b] mode with all the above changes.
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The weapons from this would need an extra set of perks to even be worth doing.