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And hunters are best at running sword.
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I think the Titan is the best Swordbearer.
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I would disagree, without my invisibility my hours spent on nightfall would be triple what they are...
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Edited by knockedgoose937: 4/28/2015 11:22:51 PMOr You could just not die with a defender titan
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Warlocks are more op in PvP just based on ability.
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Hunters have most op supers and solar hunters have skills that increase accuracy and reload speed.
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Edited by Iris: 4/28/2015 7:49:26 PM[quote]have most op supers[/quote] Arcblade:if there's too many people or someone else has a super, you're screwed Golden gun:well balanced. You can kill easily but no shield. Warlock:Sure their supers might be good and you can counter them, but warlocks have the greatest overall abilities. Ranged melee. Melee over shield. Melee health regen. Seeking grenades. One shot sticky grenades. Ranged mini-nuke super. Invincibility to almost everything with op grenade spams. Instant supers (panic abilities) I main a hunter but warlocks are by far the easiest class to use in both aspects of the game. I just find it boring. Also hunters can have more armor then warlocks. Not to mention better jumps than fall to your doom on a ledge. Their supers also support their team in PvE. Warlocks are kind of selfish. Is rate warlock low because of lack of team supporting in PvE. Titans are best in PvE. And hunters are in the middle. In PvP it would be Best:warlock Second:hunter Worst:Titan (defender, striker ties second.) PvP is based on kills
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Ehh. Hunter supers are a wild card. You either get like 3-4 kills or 1 kill. No in between
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Lol the way the guy put this you know he hates Warlocks.
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Edited by Iris: 4/28/2015 9:43:21 PMI don't hate warlocks, I just prefer other classes. Yes my opinion on it is slightly biased. But anyone's going to be if they have an opinion.
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Some of the things you said are wrong, Sunsinger takes forever to activate so it cannot be considered a panic super like Blade Dancer, Fist of Havoc or Nova Bomb, Warlocks do have [b]one[/b] sticky grenade that is an OHK but so do Bladedancers and Defenders, they do not have a melee that regains health but Titans and Hunters do. The only thing I agree with is the ranged melee, which needs some tinkering with, however, Sunsingers, Voidwalkers, and Gunslingers are very easy to kill mid super.
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Lol the blade dancer is nowhere near panic. You'd die before you could even activate it
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I'm just saying from experience it takes just as long to activate Nova Bomb.
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Edited by Iris: 4/28/2015 10:04:58 PMI said that nova bomb could be panicked. I may have typed something incorrect or you read it wrong, I know you can't panic sunsinger... I was directing that toward nova bomb. Either way I'm glad you kept this discussion humane instead of shouting flame like I see too much on this forum. Also Gunslinger=easy-hard to kill depending on player or your position. Nova bomb=kind of difficult because animation is fast, and Ahamkara skull makes it difficult. sunsingers= are easy to kill is when they self Rez or you take them by surprise or else they usually win the gunfight especially with damage resistance Arc blade=Just get distance and shoot and they're easy. If ones close you are most likley screwed because it's meant to be extremely dangerous in close range. Or panic super because.. You know.
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No i was just inferring as you said panic supers, implying that both could be panicked, and Bladedancers are incredibly hard to take out unless you have a couple teammates helping, it takes me 3 rockets to kill 1, if I'm luck I get a full super which is an easy kill but that's it. Usually I just run instead of trying to kill one, it seems the only super impossible to counter is Fist of Havoc, I have yet to kill a striker Titan mid usper but I have killed all the others mid super.
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Edited by Iris: 4/28/2015 11:08:55 PMLike I said earlier, I may have typed it in a confusing way. And also like I said, if you're distanced from a bladedancer they're easy if your accuracy is decent. And you're screwed if you're up close. It really is a biased discussion because the classes depend on play style and some prefer one over the other. Again, thanks for not flaming <3
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Your welcome, I can never kill a Bladedancer at a distance with bad teammates, they don't think about getting killed by the Bladedancer will restore it's health sometimes. But yeah I try not to flame unless it seems fir for the situation.
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Lack of team support? What the fuuuuuck.
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Edited by Iris: 4/28/2015 8:42:34 PMYeah, in case you have never noticed, most warlocks use self Rez in PvP/PvE. In PvE it's [b]can be[/b] good in nightfalls and raids. But most of the time it is useless and does not generate orbs. Same goes for PvP. Die, Rez, Repeat. Now if you're going to use it whenever it's different. Because titans have striker to clear out huge amounts of enemies and bubbles to hide in. Hunters are the best against high priority targets in raids or nightfalls (Using gunslinger). And nova bomb can be useful and team supportive but not as much as the other classes. Even bladedancer can go invisible and revive. I say lack of team support because compared to the two other classes, they have less uses for their teammates. This does not mean they aren't team supportive, because a minority of titans and hunters are not team supportive builds just like there's a minority of warlocks that have a team supportive build. Tl;dr The other two classes are usually more supportive then warlock.
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Titans: fist of panic for large enemies/ generates many of orbs. Bubble, weapons/blessing of light. Not to mention its great for when your about to die. Warlock: self rez for those very intense moments. They have that ability which gives nearby teammates a cool down. Nova bomb for those large crouds and generating a lot of orbs. Hunter: able to go invisible and revive (very useful at times) golden gun for orbs. (great with achlyophage) ark blade is good for clearing out large amounts of mobs such as thrall. So all classes are all useful in many ways for different situations dont shame on different classes because together we are a perfect team.
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Edited by Iris: 4/28/2015 9:46:57 PMWhile I agree that making cool downs slower is great and so is bullet tank, I just can't help but reinstate what I said. The majority of the players use self Rez. Which is useful for raids and nightfalls. But it's not very team supportive if you don't die or die in a bad spot. Especially considering one person can hide and just have the other guy orbit and come back. But in the end it all does come down to preference. I stated some reasonable facts, so form your own opinion. (Last sentence is not meant to be read in a rude fashion in case the text makes it appear rude.)