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#feedback

Edited by XxCamo FlashxX: 5/5/2015 6:47:34 PM
0

What if there were to be more special weapon perks that could make a match pvp or pve more interesting?

As it sais above leave some ideas down below as to what kinda perks you wanna see in the game. I usually see perks that are useful but not as awesome as they should be so i had a few thoughts and came up with a few that could actually make the game better! Weapon perks: - Bully : Push enemies further away with each shot (Shotgun) - Bloodlust : Body hits increase your magazine while shooting (All weapons) -Collector: have a 5% chance of getting a small amount of heavy ammo on kill ( all weapons except heavy) -Generator: The damage you inflict with your weapon charges an overshield by 1% of weapon damage.(Impulse and Assault Rifles) -Laser Show: Create a random number of orbs of light with every 5th precision kill. (Scout Rifles and Sniper Riffles) -Target Practise: Bullets fired from this weapon never miss but highlight you on the map and do 50% less damage) -Friendly Fire: Adds 25% damage buff to your weapon but you can now damage your own team.(Assault rifle) -Iron God: You gain a 50% Defense buff as long as you shoot but have a 25% penalty when you stop or are reloading. -Rubber-ish: Projectiles from this weapon bounce off surfaces for a short time before detonating.( Rocket launchers) -Money Maker: Gain some glimmer for every kill (hand Cannons) -Pacifist : Aiming on a target for a short time before shooting increases Damage by 10% per second.(Sniper rifles , scout rifles , handcannons) -Parasite : Killing a guardian with his super active completely refills your own. ( ?) -Time out: Enemies killed receive a longer cooldown timer but so do you when you die. (Assault rifles) -Demon spawn: Enemies hit by your projectiles receive "Curse of darkness" can´t jump and get slower. (assault rifles ,scout rifles) Armor perks : - Hang in there: Shortens recovery timer - Burn baby: Enemies that are set on fire can set allies on fire too by colliding. -Up close: add 50% more damage to punches and sets the enemy ablaze. -juggler: Switch weapons faster -The odd one: Do more damage to shields -bad-ass: carry 50% more heavy ammo and carry 50% less special ammo -Double Double: You gain another grenade with another effect of your class - Multi-charge: killing more than 2 enemies in a short time charges half your supers bar. -Forrest? :Run 20% faster but gain vulnerability to body shots by 20%. So what are your ideas?

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