What if there were to be more special weapon perks that could make a match pvp or pve more interesting?
As it sais above leave some ideas down below as to what kinda perks you wanna see in the game. I usually see perks that are useful but not as awesome as they should be so i had a few thoughts and came up with a few that could actually make the game better!
Weapon perks: - Bully : Push enemies further away with each shot (Shotgun)
- Bloodlust : Body hits increase your magazine while shooting (All weapons)
-Collector: have a 5% chance of getting a small amount of heavy ammo on kill ( all weapons except heavy)
-Generator: The damage you inflict with your weapon charges an overshield by 1% of weapon damage.(Impulse and Assault Rifles)
-Laser Show: Create a random number of orbs of light with every 5th precision kill. (Scout Rifles and Sniper Riffles)
-Target Practise: Bullets fired from this weapon never miss but highlight you on the map and do 50% less damage)
-Friendly Fire: Adds 25% damage buff to your weapon but you can now damage your own team.(Assault rifle)
-Iron God: You gain a 50% Defense buff as long as you shoot but have a 25% penalty when you stop or are reloading.
-Rubber-ish: Projectiles from this weapon bounce off surfaces for a short time before detonating.( Rocket launchers)
-Money Maker: Gain some glimmer for every kill (hand Cannons)
-Pacifist : Aiming on a target for a short time before shooting increases Damage by 10% per second.(Sniper rifles , scout rifles , handcannons)
-Parasite : Killing a guardian with his super active completely refills your own. ( ?)
-Time out: Enemies killed receive a longer cooldown timer but so do you when you die. (Assault rifles)
-Demon spawn: Enemies hit by your projectiles receive "Curse of darkness" can´t jump and get slower. (assault rifles ,scout rifles)
Armor perks : - Hang in there: Shortens recovery timer
- Burn baby: Enemies that are set on fire can set allies on fire too by colliding.
-Up close: add 50% more damage to punches and sets the enemy ablaze.
-juggler: Switch weapons faster
-The odd one: Do more damage to shields
-bad-ass: carry 50% more heavy ammo and carry 50% less special ammo
-Double Double: You gain another grenade with another effect of your class
- Multi-charge: killing more than 2 enemies in a short time charges half your supers bar.
-Forrest? :Run 20% faster but gain vulnerability to body shots by 20%.
So what are your ideas?
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