JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by CargoShots: 5/4/2015 4:57:35 PM
9

Activity improvement thread

There is a TL;DR at the bottom Several people on these forums have complained about destiny's lack of content or interesting content (which I agree there needs to be more, but I'm hooked anyway and enjoy the game) and I think there need to be some improvements to the game that would make it more, interesting to play; [u]PATROL[/u] We can all agree that patrols can be boring, mostly used to test out new guns and complete bounties. There isn't much hype to play partol, however I think a patrol world boss(es) would be awesome, and somewhat fits into the cannon of the universe. I would like these to drop raid quality gear, have learnable mechanics and be very involved, with about 10-12 people necessary to kill them. [u]CRUCIBLE[/u] I just think crucible needs real objective gamemodes, like capture the flag, which could easily be a relic. Private matches would also be cool, but those I think might be coming in 1.2.2, but that might just be me overthinking. [u]RAIDS[/u] Insanity difficulty raids, with [u]new[/u] features; -Extra boss at end for completing insanity -Slightly better than hard mode rewards (bonus attack value or a new red background quality) -Achivement -A new mechanic on [u]every[/u] encounter that messes with original strategy (like Hobgoblins on the top platform on Templar) Post any other ideas below, bumps and comments appreciated! Thanks for reading! TL;DR I have "new" ideas that would make destiny's current activities more fun.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
You are not allowed to view this content.
;
preload icon
preload icon
preload icon