There is a TL;DR at the bottom
Several people on these forums have complained about destiny's lack of content or interesting content (which I agree there needs to be more, but I'm hooked anyway and enjoy the game) and I think there need to be some improvements to the game that would make it more, interesting to play;
[u]PATROL[/u]
We can all agree that patrols can be boring, mostly used to test out new guns and complete bounties. There isn't much hype to play partol, however I think a patrol world boss(es) would be awesome, and somewhat fits into the cannon of the universe.
I would like these to drop raid quality gear, have learnable mechanics and be very involved, with about 10-12 people necessary to kill them.
[u]CRUCIBLE[/u]
I just think crucible needs real objective gamemodes, like capture the flag, which could easily be a relic. Private matches would also be cool, but those I think might be coming in 1.2.2, but that might just be me overthinking.
[u]RAIDS[/u]
Insanity difficulty raids, with [u]new[/u] features;
-Extra boss at end for completing insanity
-Slightly better than hard mode rewards (bonus attack value or a new red background quality)
-Achivement
-A new mechanic on [u]every[/u] encounter that messes with original strategy (like Hobgoblins on the top platform on Templar)
Post any other ideas below, bumps and comments appreciated!
Thanks for reading!
TL;DR
I have "new" ideas that would make destiny's current activities more fun.
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Edited by willardzzz: 5/4/2015 9:40:48 PMWhy does the patrol boss need 10-12 players? That would suggest that the boss is stronger than a raid boss which kind of defeats the purpose of a raid boss. And it drops raid level gear? Patrols need improvement but giving them raid level drops means there's no point to doing raids.