I think that Auto Rifles should get a large damage buff, but at close ranges, but the damage falloff at longer ranges should be much greater than it is now (like Shotguns but nowhere as severe, and they should still deal some damage at long ranges). This way Auto Rifles have their purpose, to gun down enemies at close ranges and punish players dumb enough to charge you at those ranges, but, if you're an auto rifle user and think you should be able to take on Scout Rifles and Pulse Rifles at range, your ass should be sorely mistaken.
As far as Hand-cannons go, they should reward a steady hand, but as it is now, the aim assist is too high on most of them, allowing you to out shoot all weapons at any range, except Scout Rifles at the longest ranges (especially considering that hand cannons like Thorn can shoot faster and more accurately than an equivalent scout rifle like the Badger CCL, regardless of respective stability and range. The fact its an "exotic" is inexcusable). There's a problem with that.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.