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5/5/2015 5:47:28 PM
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I remember the other day, I was hitting headshots 100% at long range with Mida, but Thorn beat me by miles. Scout rifles are supposed to win at that range, but they don't. You can't say I'm not good enough because I didn't miss. His time to kill was shorter so Thorn beat me at long range. This is why it's OP.
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  • His aim was also better. That's why he beat you. It's easier to headshot with Mida than with Thorn, and he was good enough to overcome the camera shake your shots were causing and return fire accurately in spite of it. Sometimes the other guy is just [i]better[/i] than you. No shame in that.

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  • Edited by Boemkamer: 5/5/2015 6:49:53 PM
    I'm going to stop replying now though, because you are immune to logic apparently. Getting on my nerves a bit. I have checked your crucible record... Can't really take much of what you say seriously. Even more so when you keep contradicting yourself.

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  • My logic is fine I'm just challenging your views. Bottomline is I'm very familiar with both weapons. Part of the reason why Mida is so deadly is that it had almost no recoil and causes a LOT of camera shake it the player being headshotted. So it's difficult to return fire accurately. (In pve, the rounds [i]stagger[/i] enemies). If someone overcame that---which is hard to do with a hand cannon---to quickly two shot you in the head at long range.... He earned that win by just flat-out out playing you. Just tip your hat and say that you'll get em next time.

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  • Still don't understand how you can't see that if truly 90% or so players use Thorn, that fact alone would mean it's OP. If you'd compare it to any other shooter, for instance call of duty, which most people are familiar with, if 90% of the players use one particular gun anyone would say it's OP. This game being loot based doesn't change that at all.

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  • ...and that's why you are the one who doesn't understand. The fact that the Crucible is part of a loot based RPG changes [i]everything[/i]...and makes any comparisons to CoD inappropriate. Because while pvp players want "balance", pve players want POWER. The power that will make them more effective against enemies that are overwhelming in number and power. The whole allure of a loot-based game is the appeal of going out and finding gear that makes your character more powerful. No pve player is going to grind for weeks for gear that isn't any better than what he already has. So this very fact will NEVER---as long as the pvp and pve weapon systems are connected---allow you to create (never mind, maintain) a system were all pvp weapons are equally powerful. Let's say for argument's sake, you nerf Thorn....and wind up with a perfectly balanced system. [i]What happens on the 19th when HoW drops?[/i]. When not only a bunch of brand new weapons with new powers get added to the game and get brought to the Crucible.... .... But by some indications we might even see entirely weapon [i]classes[/i]?? You'd have to nerf weapons forever, and wind up destroying the quality of pve chasing something you'll [i]never[/i] catch in this game on the pvp side.

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  • Nah, almost no one is better than I am. Especially not aiming.

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  • ....and that's the root of your ultimate problem. No matter how good you are (or [i]think[/i] you are) there is always someone who's better. Even if it's just for that day, or that gunfight. Tiger Woods was one of the most dominant arhletes in the history of golf and of sports in general. Yet at the height of his career someone else was better 75% of the time. If your a hitter in the majors, if the other guy is better 70% of the time you'll be considered do the hall of fame. Don't kid yourself.

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