Still don't understand how you can't see that if truly 90% or so players use Thorn, that fact alone would mean it's OP.
If you'd compare it to any other shooter, for instance call of duty, which most people are familiar with, if 90% of the players use one particular gun anyone would say it's OP. This game being loot based doesn't change that at all.
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...and that's why you are the one who doesn't understand. The fact that the Crucible is part of a loot based RPG changes [i]everything[/i]...and makes any comparisons to CoD inappropriate. Because while pvp players want "balance", pve players want POWER. The power that will make them more effective against enemies that are overwhelming in number and power. The whole allure of a loot-based game is the appeal of going out and finding gear that makes your character more powerful. No pve player is going to grind for weeks for gear that isn't any better than what he already has. So this very fact will NEVER---as long as the pvp and pve weapon systems are connected---allow you to create (never mind, maintain) a system were all pvp weapons are equally powerful. Let's say for argument's sake, you nerf Thorn....and wind up with a perfectly balanced system. [i]What happens on the 19th when HoW drops?[/i]. When not only a bunch of brand new weapons with new powers get added to the game and get brought to the Crucible.... .... But by some indications we might even see entirely weapon [i]classes[/i]?? You'd have to nerf weapons forever, and wind up destroying the quality of pve chasing something you'll [i]never[/i] catch in this game on the pvp side.