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[b]The farther you go, the more mold there is. You come across a fork in the road, dividing into two caves. The right one has more mold... You can hear music coming from the left.[/b]
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... That music is kinda nice... *follows music*
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[u]Part 0 - Room 301[/u] [b]You approach the end... A dead end. There are mysterious symbols etched into the wall. There's also a music box in the center. It's come to the end of its song. Wind it up?[/b]
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... Why not? *winds up the box, and draws scythe*
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[b]As you wind up the box, images of a forest show in your mind, visions becoming more and more vivid with each turn. Continue? Or stop?[/b] This part requires both players approval. If accepted, Warden's Law will activate. You must accept anything and everything dealt, and the Dojo cannot and will not be able to help you. I have absolute say in what happens.
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*Arrives from a different path* Let's do it.
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... *continues*