Gotcha. I did know what you meant by archtypes and I can hear what you are saying to an extent.
I see your explanation clearly but I disagree with you about the fire rate being a problem to begin with. The Spear already fires slow. Significantly slower than the Praedyth/chose/prudence archtype and even noticeably slower than the LDR/Longbow archtype.
Personally I don't think that the recoil/stability even matters on the Spear because you can correct pretty easily by the time you are allowed to fire again.
Every weapon type in the game has the exchange between Impact and RoF where you lose one when you gain the other and the Spear is no different.
Spear has super high impact but you lose the fire rate advantage of the praedyth's type that allows you to get body shot kills with 2 quick shots so I think the trade off is balanced.
<<My comment was regarding the final Final Round perk and I am still unclear on where that ties in to your opinion on the fire rate.>>>
Though I disagree with you about the issue of Spear's RoF I think that that is pretty clever that you would find an explanation to the perceived problem in the Black Hammer's White Nail perk :) I definitely appreciated that thought.
For the sake of clarity I will explain why I don't think that the Spear's RoF is an issue.
The two possibilities I see where RoF is a consideration is when you are 1) getting 2 shot body kills and 2) when you are chaining headshots.
1) any other sniper in the game besides the Hammer and Spear will chain body shots quicker so there is no advantage to the Spear in that Situation.
2) Chaining headshots will also be much slower with the Spear so there is no advantage to the Spear there.
The place where the Spear archtype has an advantage is in the body shot damage output and the ability to one shot someone through an overshield/defense buff. Both of these advantages have nothing to do with RoF which I can explain why I say that if you want.
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