I've been keeping to a strict pattern.
Each subclass needs two Super modifiers, two Melee modifiers, and two Misc modifiers evenly distributed among columns 6 & 8. The first super perk cannot drastically change the super as players unlock it first. And last, The final perk unlocked needs to be something game changing.
The grenades had to be new types of grenades as the existing types already filled each element slot. +there's only enough room for two jump abilities to fit evenly in the Grimoire cards.
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I have noticed a few things like Hunters are missing an Orb generation ability and a over shield ability. Titans obviously are missing blink but it doesn't make sense for them to have it, so I made a new jump basically just like it.
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