I would assume it's more like
(Base damage*Greaves Multiplier) (Arc burn multiplier + Brawler multilier)
English
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I could be wrong but this is how I envisioned is: (shoulder charge * greaves multiplier) + (shoulder charge * arc multiplier -original should charge damage) + (shoulder charge * brawler multiplier - original shoulder charge damage) The reason I am subtracting the two shoulder charge base damages is because there is only one actual shoulder charge happening. The damage increases are stacked in accordance with their respective buffs. Again, I could be wrong.
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That would still be the same.