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5/25/2015 4:06:59 PM
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I would say that for someone who probably is a gun aficionado, it would probably be illusion-breaking to see this. But for someone like me who hasn't even shot a gun at all in my life, I'm ok with it. Hell, some guns even look badass, like Thorn. And I know Thorn looks unbelievably big in a character's hand. I think Bungie had to make the decision of doing things a bit more realistically vs. just having some fun and realizing Destiny is not as serious as they shaped t up to be originally. Which I think it was a great decision.
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  • I'm from the UK and have only ever fired guns on 2 occasions, one being a trip the the U.S. Artistic license is poor reasoning for things like the machine guns, where lowering that belt feed-in by ½ and inch would fix it. They would lose nothing. It just feels weird.

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  • See, but what I'm getting at is that you KNOW at least what those ins are supposed like so it bothers you. That's ok, I suppose. I understand that now. For someone like me who has absolutely no idea what they're supposed to look like, or in comparison to something, they just look badass. Again, I think Bungie wasn't really going for realism. I think the guns were obviously inspired from real guns but I don't see anywhere Bungie claiming that they will make their guns as realistically as possible. With creative freedom, you're allowed to do the silliest, nonsense weapons (or whatever) if you want. Like Cloud Strife's sword. It's huge!! No one would ever be able to single-handedly carry that thing around and swing it as if it was just a stick. Same with Sephiroth's incredibly long katana (sorry for the nerd analogy). And I'm sure a sword aficionado out there is probably ticked off about that too. But again, they're just created like that to make them unique and their own. When I see an incredibly long katana, I think Seph (good job, Square Enix). When I see a glowing green gun that shoots thorns, I think Destiny. That's just my two cents.

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  • Nah I was like 12 at the time, I can't remember a thing :). Again, I think your sword analogy is poor. It's easy to imagine those characters as just insanely strong. Or a sword that can cut through any matter, that's fine as well. We have bullets that shoot though people/things with ease, that's all fine. It's in he realm of real world physics jacked up, or just plane space magic. We have inherently simple things here, bullets travel in straight lines (over short distances), and we have barrels that require bullets to be making 90 degree turns within the gun just to exit the barrel. Fantasy is fine, but fantasy for the sake of avoiding real world physics is awkward. It's easy to say "well they're not real bullets so the firing pin does nothing and the bullets are just coming from a small chunk of programmable matter stored in the magazine" but why not just lower the hammer, or raise the feed-in by those ½ inch measurements? It's clunky, if you get me. Unrealistic for the sake of it, whereas stuff like Nova-Bomb is pure fantasy and in line with the game.

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