Perhaps but the fact that you create/establish a clan outside the game is horrible game design. I've posed this questions countless times, but isn't the point to keep players in the game, not out? Same goes for grimoire. Clan membership does not guarantee you get to play as a team consistently. I'm in a clan but oftentimes teammates are playing another game, in progress in raids/patrols/nightfall/etc., or have quit Destiny all together. [i]optional[/i] matchmaking with a simple toggle switch would resolve this problem and keep players in the game.
English
-
The "leaving the game" argument is so weak in today's world. Its 2015, not 1997. Its a console game not PC. No need to close the game or minimize to browse websites. A vast majority of players have their smartphones sitting right next to them. Posting or checking lfg sites requires no more effort or time than sending a text.
-
No s*** it's 2015. I have a smartphone, tablet, and laptop with me all the time and know how to find people. The point is it takes too much time away from playing the actual game. It's called poor game design. Bungie can learn a thing or two from the Mass Effect and Gears of War developers. Optional in-game matchmaking would resolve this.