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Edited by Exoclast: 6/4/2015 4:34:38 AM
0

The Vex Mythoclast is messed up yet again...

With the latest patch, Bungie reapplied the Fusion rifle nerf. The Vex Mythoclast has been strongly affected by this, since the "hot fix" increased the spread of bullets fired from Fusion rifles. The Vex has been my go to primary weapon for about 3-4 months, but after this patch I have noticed my bullets have not been hitting their mark at longer ranges, even with the Send It perk. Currently, the Vex is good at medium range, but at that range you would be in the range that is currently dominated by TLW, Felwinters, Matador, Thorn, and Red Death. Using the Vex as an example, with this patch the Fusion rifles will almost become obsolete, since with sidearms, shotguns, and hand cannons don't allow any extra time for charging them. Bungie needs to stop nerfing entire weapon types, and nerf guns that really need it. The auto rifles did not need to be nerfed as much as they were. Now, most auto rifles are utterly useless in PvE, and some are decent in PvP. I don't want Fusion Rifles, mainly the Vex, to be a completely useless weapon type in the range that they were designed to be the best in. Bungie needs to fix the mistakes of over-nerfing weapon types and let the weapons remain viable for the ranges that they created to cover. All weapon types have a place in the game, and I will list the purpose for these weapons: Sniper rifles: These are obviously long range, with the ability to one shot with a headshot. Shotguns: These are normally short range, but with perks such as Shot package and Rangefinder, they can turn into almost mid range. These can one shot as long as you are within average range. Fusion rifles: These are in the awkward stage between short to mid range. If you are too far in the mid range, than you will land barely any of the shots you fired, because of the new particle cone spread. If you are too far low range, than the person could kill you with a shotgun or hand cannon, while you are charging your fusion rifle... The current state of Fusion rifles make them be outclassed by all the other weapon types, and that should not be what a nerf does. What a nerf should do is if the gun was OP, than it would have made it equal to all the other guns. The Fusion rifles where not very OP to begin with, the charge time balanced their range, and it gave people time to run when they saw it was charging. Now however, dealing with the charge time in such a close range is just annoying. Fusion Rifles need to be restored to their former glory in order to have equality and balance in the Crucible.

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