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6/4/2015 11:34:48 AM
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1. You'll never have a balanced PvP weapon system as long as its connected with the one for PvE....and trying to balance it will destroy these weapon's usefulness for PvE play. Every weapon that Bungie has nerfed for PvP, play (except shotguns which Bungie buffed for PvE) has largely become useless for end-game PvE play. 2. Thorn is a weaker weapon today than it was back in January when it got its buff. Weaker because patch 1.1.1 applied a mild range and stability nerf. But you didn't hear calls to nerf Thorn back in January. Why? Because there werent' that many of them around....and because ARs were effective (arguably dominant) weapons. Anyone who carried Thorn----or any other hand cannon other than TLW----had to hang back at mid-range. Because if they crept too close in, they'd get owned by Suros Regime, Grim Citizen, Shadow Price....and the other top-tier ARs. Well with patch 1.1.1 ARs have been reduced to being weapons for campers and ambushers....and there is now no effective response to close range hand cannon fire. Other than ANOTHER hand cannon, or a long-range shotgun. Because ARs were broken...and fusion rifles had their teeth yanked and their ammo restricted.
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