1. You'll never have a balanced PvP weapon system as long as its connected with the one for PvE....and trying to balance it will destroy these weapon's usefulness for PvE play. Every weapon that Bungie has nerfed for PvP, play (except shotguns which Bungie buffed for PvE) has largely become useless for end-game PvE play.
2. Thorn is a weaker weapon today than it was back in January when it got its buff. Weaker because patch 1.1.1 applied a mild range and stability nerf. But you didn't hear calls to nerf Thorn back in January. Why? Because there werent' that many of them around....and because ARs were effective (arguably dominant) weapons.
Anyone who carried Thorn----or any other hand cannon other than TLW----had to hang back at mid-range. Because if they crept too close in, they'd get owned by Suros Regime, Grim Citizen, Shadow Price....and the other top-tier ARs.
Well with patch 1.1.1 ARs have been reduced to being weapons for campers and ambushers....and there is now no effective response to close range hand cannon fire. Other than ANOTHER hand cannon, or a long-range shotgun. Because ARs were broken...and fusion rifles had their teeth yanked and their ammo restricted.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.