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Edited by HaPpYDude007: 6/7/2015 3:35:43 PM
5
Bump. Really trying to keep Mumur, Strangers Rifle, and new Queen weapons. In beginning I used Mumur and Strangers Rifle as a placement to transfer other weapons between characters. Got rid of 2 of each retroactively as time went on. Now these two weapons take up my last spaces in vault. I sharded a few multiple exotics recently, (red deaths, plan Cs old and new, older suros', until game gave me new updated DMG ones). I've had to destroy some rather unique legendary weapons that I wanted to keep. I deleted TPKNY, a void Against All Odds (really regretting now for Skolas, kept solar one), secret handshake, deleted multiple new pulse rifles, older Queens weapons (hate myself for that). I'm seriously thinking of destroying most of new disappointing state-wise Queens weapons since they are underwhelming except for shotgun, rocket launcher, and when I get it, her sniper rifle. This is big failure on Bungie's game design. For a game that's touted with all these unique weapons, they could not forsee the gun collecting? Is this a shooter MMO RPG or no? Could they not forsee this issue and study how Diablo or other games death vault space? I have multiple packages sitting at postmaster waiting to be opened from all factions with all three characters because I'm afraid to find more weapons. I spend now 30 min deciding on how to transfer weapons to what characters instead of playing damn game. Now they added d all these new consumables that now my vault consumables is maxed and my characters have synths weapon accelerators taking up so much space. Brilliant design. It's getting to point where I may stop playing until vault space is resolved. HoW, Iron Banner, Crucible, Trials, Exotics, new faction weapons.... Too much. I'm happy to discuss with Bungie or be a beta tester. Whatever it takes. Just hop my Gjallarhorns stay intact.
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