Or will it end up as a niche market, like motion controls?
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Nope, no one asked for it
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After seeing some news on Night Terror, I want AR more.
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After seeing some news on Night Terror, I want AR more.
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Edited by Tu Chocolate Caliente: 6/11/2015 6:40:13 PMAnother shitty gimmick that's forced down our throats by kek websites.
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I just want to be able to build stuff in my living room with it on. Like build a fort on the coffee table and another on the mantle above the fire place and be able to give them ai and various units so they can fight each other ala rts game
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VR can and will be the future some day, we are talking full immersion though. Like Sword Art Online. It's either that or like the movie Gamer but not using real people haha
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Still a cliche imo
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It'll be just like motion controls. They'll try to force it on us, but in the end the best games will still be played with a controller.
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I'm more interested in hololens
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Dear God I hope not. Hate that shit.
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I just can't see it. Don't want to either.
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They are trying them out as social space items, that might take off. Not for gaming though, I personally don't want to but running around my room or on a treadmill to play a game.
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Edited by TotallyNotDrew: 6/8/2015 8:49:36 PMIt's too gimmicky. They've all been focused on "Wow look at how we've finally managed to make you not puke when you put it on" and not on games that will be fun on it. Only games I've seen for it are 5 minute tech demos, or extremely poor indie games.
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Can you imagine the complete mind-blam!- that'll happen if they had games like Spec Ops: The Line on VR?
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I remember thinking VR was right around the corner when I bought my Nintendo power glove
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Edited by Tibbaryllis2: 6/8/2015 4:03:19 PMI hate to be "that guy", but one of the major variables in whether VR takes off is going to be non gaming uses. I.e. Did you know Sony has some sort of deal with Pornhub.com, which is why it works well on the PS4 (or so I've heard..). If "production companies" take advantage of VR then expect those things to fly off the shelves (and right at your face....) Things like that are going to jack up the number of headsets in the wild and developers will then see their proliferation as a valid reason for support. The most important thing is it CANT be like the kinect where it's forced down your throat while hamstringing your consoles power by friggen 10%. Developers will not support it if they have to do more with less to do so.
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Only if it can one day advance to something like what we saw in the movie "gamer" Otherwise I don't care what happens to the tech.
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Next gimmick maybe, evolution probably not.
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Edited by Ukimoi: 6/8/2015 11:38:34 AMProbably will only really work on high end PC's, doubt it will work to allow the "full experience" on underpowered consoles like PS4/Xbox One. I just hope it doesn't turn out to be crap right out the box like the Kinect or something.
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Sword art online
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It will become a niche, but a large one, sort of like monitors with high refresh rates or high quality driving and flying peripherals. It's not going to be in every household, but with Star Citizen on the horizon and Unreal 4, Source 2, and Unity all trying to make VR support simple to implement, I can see a large number of games being compatible.
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Depends if they get the right support. If not it will probably become nothing
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I'll pass on VR until it becomes full dive gear.
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Probably not. Like kinect and motion controls, they won't be given the support they need. They will work for a few niche games, and most people won't fork over the dough for them.
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Yes, because it's passive technology. Active technologies like Kinect will be niche, people want to sit back and play/interact. VR will catch on when price his whatever the magic number is. I suspect the units will be subsidized early on if at all possible, probably through specific subscriptions fees, but that will only last a couple years. That's assuming a normal cost curve for new tech.
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It can be. It'll depend on the devs to come up with compelling games that gives you an experience that you can't get with a TV.