If bungie wanted us to play/have fun, they would have simply created a universal inventory accessible to all characters, hence no need to accumulate 3x the same weapon and waste hours changing artillery.
But a "solution" from bungivision must by definition include the "be online longer" component and not the "have more fun" one. Hence all solutions imply having players spend more time online, either lfg, at tower, in orbit, in matchmaking...
The vault space was never an issue, it was always a means to have us wonder around for longer.
Now considering the complexity of such an architecture, coding the vault so that they are universal is impossible for them, too costly. But if you look at what they're doing for destiny 2 you see how little interest they have for making our gaming experience better, as you will have no option to move weapons from one character to another, each character will have his own vault... (Shows you how little content they have developed... And one more reason for me to completely disregard the release of such baits).
At least the good point is you know the game itself will be crap since there is way too much attention paid to commercial and marketing elements but not to the have fun part.
That said, the only thing that could stop bungivision from doing whatever they want is I believe a rival company coming out with a game that addresses 90% of the complaints, which I believe is rather easy: destiny is all about thorn in crucible (and gally in pve), and bugged raids. If those two weapons that everyone complains about weren't there then no one would still be playing this game. And if the raids weren't bugged we would have all finished playing the VOG in October, and Crota in January. See what I mean? It's all commercial means to keep people online longer.
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