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#feedback

Edited by Utsuro Bune: 6/8/2015 3:27:12 PM
27

Trials of Osiris: "Losing" for time-out

Really, Bungie? In your desperation to make a PvP game mode where people won't cheat to win a simple prize, you've made one huge mistake, and that's losing *NO MATTER WHAT* if you leave the game. I have flawless Internet, but the fact that a fraction of a second loss of connection boots me out of a game and makes me take a loss when I have literally two wins left until I reach Lighthouse, is stupidly unfair. it's just unfair and thoughtless for you to overlook players that actually DO have connection problems just to keep cheaters from trying to get away from the loss. Seriously? No one is being attacked with leaving the game Bungie. So why make it this way? It's a win win situation. A person leaves without a loss and the other team wins. This is a problem, and it is cheating to get out of a loss, but not big enough for you to unfairly punish bad connection players for this. Please patch this now. [i]EDIT:[/i] Also, note that mercy DOES NOT prevent a counted loss on a passage coin if you time out. This is another flaw with this system which further values my point.

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  • People will exploit whatever loopholes they can find to avoid a loss in the current system. The only FAIR way out of this mess is either to get dedicated servers---which are much more stable----or make the Light house available to anyone who gets to nine wins. Even though Bungie won't acknowledge the problem...their servers CLEARLY have a problem dealing with high traffic. Especially when large numbers of people are playing the same part of the game like PoEs right after reset...and ToO/IB. In light of this, it is unfair to saddle people with a loss for disconnects that are not their fault.

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