Say, Bungie...? Did auto rifles really need to be made useless? I've taken note of some of the damage outputs I've seen recently, and it's pretty bad. Let's review:
When battling Skolas this week (Solar Burn), I took out my 365 Abyss Defiant and my 300 (at the time) Visions of Confluence. I compared the damage/hit and the difference was pretty staggering. Abyss Defiant was doing somewhere in the neighborhood of 350-380/hit. Somewhat respectable, even considering the solar burn effect was active. However, Visions of Confluence, which at the time was 65 points weaker, was dishing out a whopping 580+/hit.
Just now, when running my 33 Titan through the Daily Heroic Mission, Hard Light, albeit ascended (but not fully upgraded), was only dishing about 80 or 90 damage per hit and 100-something on crits...TO ENEMIES THAT WERE LEVEL 17 ON MY WAY INTO THE MISSION AREA! I promptly switched off of Hard Light and decided to level it solely through bounty turn-ins.
This is unacceptable. I can understand the reasons for a slight nerfing, but it would seem that Bungie over-corrected...again. Please fix auto rifles. Up until the nerfing patch, ARs were my go-to. I've always been an AR user, even back with CoDMW2. Well, ARs and LMGs. But I digress. ARs should not be doling out less damage than a side arm. This is not right. And, it should be rectified as soon as possible.
DISCLAIMER
I'm not one to follow twitter feeds, because I don't use my ancient twitter account, which was only created to enter a contest. So, I admit it's entirely possible this has already been addressed publicly by Bungie and I missed it. If it has, please accept my apologies for my ignorance.
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I disagree. to your first point, I'd like to say that abyss defiant probably outputs rounds at 1.5 to 2 times as quickly as VoC, so it roughly makes up for it in theoretical damage output. to your second point, I'd like to say that lower level enemies, while you do deal more damage than if they were on level with you, do have a damage cap on what you can deal so that your hardlight doesn't become an MG. also, I'd like to state that I was playing a skirmish match yesterday, we were losing 4000 to 1000. I switched from Red Death to an AR, almost instantly shut down the enemy heavy (using nothing but the AR), and we ended up losing 5000 to 4500.