The strike playlists have been mostly reduced to people running past as much as they can to get to the boss so they can get that reward. It's become a monotonous task as opposed and it has started to lose much of its enjoyment.
Use these large worlds to their full potential. Don't just reuse the story strikes. Reserve them for just that. The story. It happened. We did it already. It doesn't feel like accomplishing much to do the same exact thing and kill the exact same boss a over and over again.
Here is what I propose. This is what strikes should be like after the story is completed. Drop 3 Guardians on a random planet in one of a few random locations. Have them then go to and complete one of a few random objectives in one of a few random locations. Once completed they get a single reward. Repeat that process again. Then the third and final location is one of a few random bosses. A random Hive abomination, Fallen house leader, Vex Mind or Cabal Warchief. All themed around the primary enemy type located on that planet. This would make each strike different as the order of locations, objectives, and the boss would be different each time. Give us a legitimate reason to traverse the full planet after the story is completed.
No new planets or areas required. Just re-skin and rename a few of the current bosses and enemy types.
Not only would this add variance but it would prevent people from just rushing to the boss. It would also feel like a constant battle to push enemies off the planets. Even from a story perspective this is preferable to killing the same bosses many times.
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