I cannot for the life of me figure out what must've possessed Bungie to make these changes.
Yes, it was understood that Auto Rifles were used far more than Battle and Semi-Auto Rifles. The Battle and Semi Rifles needed a bit of a buff to make them attractive options. But the Auto-Rifles didn't need to be made damn near useless; they can't even perform their intended function - close range multi-target engagements.
And why did the Handcannons need a buff at all? Yes, they were rarely used before but that wasn't because they were underpowered; they were a high-skill weapon. A good Handcannon user was a real threat; a master Handcannon user was an absolute monster to face especially with all the nasty things Handcannons apply. But now they pretty much outshoot anything that can't one-shot them. Whats the deal with that?
-
What was the handcannon buff? Autos...well the bitching of the vex caused a ripple effect. Vex is OP and everyone that has one would use it. Auto rifles were OP. If you had a good one. You used it Fusion rifles were OP and received a nerf Now autos and fusions are rarely used and handcannons and shotguns run rampant. The next balance pass will either drastically buff everything that will has been nerfed. OR nerf handcannons so scout rifles, pulse rifles and sniper rifles. I doubt the bungie weapons team won't screw things up on the next pass. They are...what? 1 for 7? The one being the pretty stable buff to scout rifles