I'll tell you what abusing a glitch is when it comes to supers
Warlock void walker
Titan striker
If both are killed while their activating their super,upon revive they instantly still have their super.
Now a Hunter of either sub class is killed while activating their super, they lose it , its gone they have to build up their energy again.
That is a really an unfair advantage
Point is if you are killed while trying to use youre super all around upon revive or re spawn you should lose it and have to start over again. Hunter's have to so warlocks and titans should be no different from their counter part.
-
This thread is now about breast implants; are you for or against breast augmentation? I personally think huge knockers are fun wether natural or not.
-
For all of you complaining to OP about being killed mid super, that's not what OP is talking about. After activation, it's fair game. OP is talking about DURING THE activation, like being hit before you can even move or aim with your super. I always thought this was bullshit, too, honestly.
-
lolno. Hunters have much more control on their supers because they both are switches. This allows them to get much more kills on average with their super. The balance point for that is they die easier mid super and lose it once active. Where titans/warlocks have less control and even if they save them for the best situations they still will get less kills on average per game with them. So they get to keep their super after dying and are harder to kill when using. Sounds balanced to me.
-
Glitch? That makes Bad Juju, final round, Thorn, spamming TLW, going invis with P&T, not needing special ammo for Invective or IB, or any other game mechanic a glitch too. You sheep cry wolf every time something kills you in this game.
-
This thread has made the Destiny community a bit closer to retardation.
-
Don't even pretend that striker is just as good as golden gun or bladedancer. I would trade for either of those any day with this "glitch" you speak of.
-
As many as there are that I'm sure disagree with you, I actually agree. All three should be fixed. Mostly because I don't think supers should be a panic thing, but rather something planned. This will slightly cut down on the panic supers or, at the very least, have an actual consequence for it
-
Well, Hunter supers are all portable. And that is a big advantage. When you pop your Golden Gun, you can roam around and get three guaranteed kills (or more with the right perks). Arc Blade is the same. You can pop it and roam around in a specific area, killing anything that moves. Also, you can pop Hunter supers around a corner, then run to the place where you are actually going to use it. Warlocks and Titans have to use their supers on the spot they are going to use them.
-
I used my gunslinger super the other day and died while in the animation. Respawn ed with it. It makes sense that if your walking around with it and die before you get your shot off you shouldn't Respawn with it
-
People are complaining because they need something to blame for their failure to get to the lighthouse. It can't be that they just lost. It's a conspiracy against them
-
Edited by SEV THE DEV: 6/14/2015 11:16:33 PMthe reason behind that (I believe) is that since hunter supers can get multiple kills that are not hugging each other so the point is to use it BEFORE getting into a fight unlike panic supers namely fist o panic. EDIT: the glitch is still OP as it gets see video... FIRST BLOOD with golden gun
-
Your so RIGHT!!!. Getting super every 5 seconds is obviously no where near as bad as dying and keeping your super. OMG #tard #satire