I have posted this as responses about make ToO easier so I decided to make it a topic. It's the ToO buff it self that is ruining ToO. If your only in it to go flawless (most of us are because playing for fun is pointless) then every time you loss, a player/team has to delete the buff, go to orbit, then the reef, back to orbit then find a game this takes up to 5 min. You could play 5 rounds in that time. The buff only costs 100 glimmer making it very un-special. The fix is to have to buy a bounty for 5000 glimmer each week. Bounty that to complete requires 9 straight wins in ToO. That way teams and players are not spend play time in orbit and are actually playing ToO. All that matters is the 9 wins in a row, so who cares about the losses. ToO is supposed to be a challenge buts it's also supposed to be fun. Spending time in orbit is not fun
Side notes: I do not support the just 9 wins idea (if you want to do a total wins thing then it should be like 27 wins). I do not think everyone should make it to the light house( I just think more the 15% of us should be able to get there. Should be more like 40-50%) I do have a problem with the best pve weapons being rewarded in pvp. Said pve weapons that are pointless in using in pvp. Its actually ironic.
So what do you guy/gals think? Anything thing to add?
Grammarnazi : I iz engineer, I do math for a living not English.
-
How are the best pve weapons in Pvp??? Wtf last time I checked raid and now Poe weapons have Special burns just for pve...all we got is burns...wow big whoop...because Fatebringer is totally crap for pve -_-
-
What is ruining trials I having 3 sunsinger warlocks on a team spamming firebolt grenades and self res it's a broken mechanic of the game.
-
Which buff is this?