originally posted in:Arsinar And Omolon
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This is an Elder scrolls based game so the available races will have more than enough diversity. And seeing as the function of the game is played out the races do not dictate the overall nature of a player, but will give subtle bonuses to development in their preferred fields
Races
[spoiler]Human - Breton: Natural human Spell weavers but weaker on the Physical side.
Human - Imperial: Diplomats and trader these are the most well drawn together of the races. Being raised under the rule of common law and military they will crave order and law over Chaos.
Human - NORDS: The Strongest of all human races, considered Barbarians to many these people have pledge to family and honor above all else. Do not cross these people, milk drinker, you may not live long after.
Human - Redgaurd: a Hardy race of human hailing from the desert, these are the martial trained. All aspects of their life revolve around combat and its teaching.
High Elf/Altmer : considering themselves the pinnacle of civilization this race is so finely tuned with magic, it is magic itself that defines them.
Bosmer/WoodElf: Guardians of the wild, this race defends their lands with an undoubted grace. Be wary however destruction of their lands brings great ire.
Orsimer/Orc: The... unnoticed cousin of the elves, cast from their home by the redgaurd they now reside in camps all over the world. Kinship is held at the pinnacle of everything. to cross one orc is to cross them all.
Dunmer/DarkElf: Little is known of the dark skined red eyed race. Legends hold they worshiped the Deadra
Argonian: The Reptilian Humanoids that thrive in the thick swamps of the deep unknown south. their ancestory makes them natural good swimmers and resistant to disease.
Khajit: The feline people. outsiders and exotic dealers. they know who stole your sweetrole. and where they hid the skooma [/spoiler]
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Edited by Annihilation : 7/10/2015 6:01:12 AMYorgvaegar: [spoiler]http://digital-art-gallery.com/oid/27/640x836_6393_Knight_3d_character_knight_armor_warrior_fantasy_picture_image_digital_art.jpg[/spoiler] [spoiler]Above his armor also has a blue flame like aura surrounding him.[/spoiler] Yorgvaegar's Armor and Horse: [spoiler]http://wallpaperswa.com/thumbnails/detail/20131107/ghost%20rider%20horses%20artwork%20assassins%20creed%203%20mount%20horseback%20riding%20skull%20and%20fire%20swords%20and%20sorcery_wallpaperswa.com_64.jpg[/spoiler] The Bloodskal Blade: [spoiler]http://img1.wikia.nocookie.net/__cb20130303234358/elderscrolls/images/4/4f/Bloodskal_Blade.png[/spoiler] [spoiler]Instead of red the sword is a etheric black with blue flames.[/spoiler] Zephyr (but with blue flames): [spoiler]http://4.bp.blogspot.com/-qdvFQ1ogRok/T-vj-ShEPqI/AAAAAAAAAHU/WeQxt8aEtmo/s1600/bows-and-arrows-6413.jpg[/spoiler] Grezuos: [spoiler]https://0.s3.envato.com/files/24519318/fairflower_blue_590.jpg[/spoiler] Name: Yorgvaegar Accent: Scottish Alias': Destroyer of Life, The Corrupted Dovahkiin Height: 7'7ft Weight: 210lb Age: 29 ( he stayed this way after he was brought back into the world) Gender: Male Backstory: [i] Yorgvaegar, he was part of the wealthy family of Nords known as the Redwaters. They were known for being quite evil, raiding villages, decapitating kings, and even fighting along side dragons. They also owned most of Solsthiem creating a horrific image towards the people living there. They lived in the time of Alduin, they served him but not how the dragon priests served him. They would only call upon him if they needed aid in battle, they did not worship him as a god. Their god however was Molag Bal, one of the highest Daedra to ever live. The family obeyed him so much that Molag himself gave them the hammer Valenrung. They used it for centuries, until the day the ancient scholars fought against Alduin and banished him. The family fought with Alduin till the very end, which was getting slaughtered by the Emperials when they tried taking down Alduin along side the scholars. The family was then taken to the corner of Sosthiem to be buried in large tomes in the Hallow of Norsabal. But years after adventurers decided to become nosey and they searched for the so called "treasure" in Norsabal. They destroyed every tome and santuary trying to find it. They did not succeed, but they did awaken a being that had come back from Sovngarde to kill the men you destroyed his tome. Which this then lead him on a wild hunt, he ventured across Sosthiem to learn that they were in Skyrim. He then took a boat there asking people if they had seen the men. Until finally one day he came across a town in which they supposedly lived in. He went from door to door until finally finding them. When a man opened the door he took control over him and made him kill his companions in there sleep. He then stopped possessing the man making him dizzy, Yorgvaegar took out his sword and drove it straight into the man's stomach. Then kicking him into a fire causing the entire house to burn down getting rid of the evidence that he had killed the men. Now that he had finished what he had been trying to do for years, he decided to go somewhere quiet and ponder on what he should do next. He discovered the town Carnahan, where he would plot his evil doings.[/i] Personality: [i]He normally keeps quiet and stays away from civilization, but he will talk or help people of needed. He's also dark and mysterious, no one knows where he came from or what his purpose in the world is.[/i] Appearance: [spoiler]-Before Death- He was a tall Nord a very muscular figure. He had short black hair and a thick black beard, his skin was a dark tan. He also had scars across his body and face from all of the battles he fought in. He wore Daedra armor with blue lining instead of red. -After Death- He had the same image from before he died, but this time as a etheric figure. He is a black shadowy man with black Daedric armor, but instead of red with it, it's blue. It also emits blue flames that do not scorch a mortal man. But another etheric being.[/spoiler] Skills: [i]-He learned to fire a bow from the ancient Wood Elves. His shot is greater than most. -Learned to wield a sword and shield from his father at a young age. Making him very skilled in close quarter combat. -Can phase through most objects(but can only be used for so long). -Can posses the minds of the weak and dumbfounded. -Learned shouts from the ancient Grey Beards at High Horathgar -Learned magic from the ancient Snow Elves becoming very good with healing and destruction spells -Can become a Werewolf at anytime, he learned this after joining the Dawngaurd Weapons: [i]Zephyr: -A etheric ebony bow that can be casted from a etheric plain. It's look also has blue flames streaking across the sides and string of the bow itself. The Bloodskal Blade: -A black etheric ebony longsword that when it's swung hard enough it can let out a blue fiery wave that can knock opponents down. It also has blue flames streaking from the sides (the fire doesn't harm opponents). Grezuos: [i]A etheric ebony shield that emits a blue fiery aura. It also has etheric spikes poking off of the sides that can harm opponents.[/i] Shouts: [spoiler]-Battle fury- A Thu'um that enchants the weapons of nearby allies that allow them to swing there weapons faster. -Become Ethereal- The Thu'um reaches out to the Void, changing your for so that you cannot harm or be harmed. -Bend Will- Your voice bends the very stones to your will. As it gains power, animals, people, and even dragons have to do your bidding. -Call of Valor- The valiant of Sovngarde hear your voice, and journey beyond space and time to lend aid. -Disarm- Shout defies steel, as you rip a weapon from the opponents grasp. -Dragonrend- Your voice lashes out to a dragons very soul, forcing the beast to land. -Slow Time- Shout at time and command it to obey, as the world around you stands still. -Whirlwind Sprint- The Thu'um rushes forward, carrying you in its wake at the speed of a Tempest.[/spoiler] Secrets: -Yorgvaegar doesn't [i]always[/i] have to be etheric, he can go back to a solid form if he chooses. -When enraged he can summon an army of undead, they stay alive for 3 minutes (turns).