originally posted in:Arsinar And Omolon
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This is an Elder scrolls based game so the available races will have more than enough diversity. And seeing as the function of the game is played out the races do not dictate the overall nature of a player, but will give subtle bonuses to development in their preferred fields
Races
[spoiler]Human - Breton: Natural human Spell weavers but weaker on the Physical side.
Human - Imperial: Diplomats and trader these are the most well drawn together of the races. Being raised under the rule of common law and military they will crave order and law over Chaos.
Human - NORDS: The Strongest of all human races, considered Barbarians to many these people have pledge to family and honor above all else. Do not cross these people, milk drinker, you may not live long after.
Human - Redgaurd: a Hardy race of human hailing from the desert, these are the martial trained. All aspects of their life revolve around combat and its teaching.
High Elf/Altmer : considering themselves the pinnacle of civilization this race is so finely tuned with magic, it is magic itself that defines them.
Bosmer/WoodElf: Guardians of the wild, this race defends their lands with an undoubted grace. Be wary however destruction of their lands brings great ire.
Orsimer/Orc: The... unnoticed cousin of the elves, cast from their home by the redgaurd they now reside in camps all over the world. Kinship is held at the pinnacle of everything. to cross one orc is to cross them all.
Dunmer/DarkElf: Little is known of the dark skined red eyed race. Legends hold they worshiped the Deadra
Argonian: The Reptilian Humanoids that thrive in the thick swamps of the deep unknown south. their ancestory makes them natural good swimmers and resistant to disease.
Khajit: The feline people. outsiders and exotic dealers. they know who stole your sweetrole. and where they hid the skooma [/spoiler]
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Name: Luis Bennu aka Phoenix; The Dwemer Swordsman; Half-breed; The Wanderer, Firetongue, Emberdance, the Pyromancer... Age: Withheld, but looks to be somewhat youthful; perhaps 19-26. Race: Half-breed of Redguard and High Elf/Altmer Height: 6"1 Physical Appearance: A somewhat lighter skinned Redguard man with High Elf features like the ears and pure amber eyes. A decent physique and complexion with short black hair. Left eye is missing, replaced with a complicated metal oculus-like eyepatch that glows blue Occupation: Weaponsmith, occasional sellsword, scholar, pyromancer, inventor... Affiliations: Partial companionship with the College of Winterhold for research purposes, known to consort and train with Guilds across the lands... Backstory: [spoiler]They called him a lot of things, but it all depended on where he was and who he was around. Some said he was a genius in the field of Dwemer technology. Others said he was a living disgrace that shouldn't have been born. But you might just find someone who says, "Who, by the Nine's holy names, is that?" Luis Bennu cared not for how people labelled him. He cared not that his mother was probably a tavern whore wench and his father was probably some skooma-high magician looking for a warm bed at the inn. He cared not of the constant dangers he faced in his line of work. Left to wander at a young age, he took the name Phoenix to, at first, represent his new birth after becoming a well known drifter, constantly learning across his travels. The name was further signified when he discovered he had a natural talent for pyromancy. He soon excelled in his scholarship, eager to refine and master his skill. Through his travels he has also become an expert (if not a master) swordsman with a unique, mix-up fighting style to boot. However, his thirst for knowledge drove him to points of questionable actions. Rumours around him say that he lost his right eye to a Daedric Prince, while others say that his mixed heritage signifies that he IS a Daedric Prince. It is even said that he is the last Dwemer, hence his understanding of so much of their technology. This last claim is obviously false. Regardless of scandals and rumours, the philosophical adventurer seeks a life worth living. Be it looking for arcane knowledge or proficiency with a blade, Bennu is always looking for purpose. To be a man in such times with the kind of status as he has seems to be a harsh fate by the Nine to most. But to him... To me... It seems a life worth living.[/spoiler] Weapons: [b]Onyx Dwemer Katana:[/b] [i]"Fire itself is a beautiful thing, but the art of pyromancy is shaping that wonderful flame into something even more magnificent. A blade of such calibre that wields and illustrates with fire itself... Yes, that is a beautiful thing indeed." ~Bennu's Journal, Personal Dwemer Tech[/i] The black, curved Dwemer blade is quite the feat, even for dwarven standards. The sheath has storage and room for a medium viscosity oil which the blade can be coated in while not drawn. Upon taking out the blade, carefully carved metalwork and fiery enchantments ignites the oil and gives a potent, burning edge. The black Dwemer steel is heavily resistant to the heat, making this eastern blade unique to other fire enchanted swords. Does hell of a lot of damage to Vampires due to its internal burning wounds. (Cont'd) [spoiler][b]Kneebane:[/b] [i]"Humour in such times is invaluable. What better way to express one's laughter through the times of violence than an arrow to their knee?" ~Bennu's Journal, Personal Dwemer Tech[/i] Kneebane is a compact Dwemer crossbow. While Luis himself is not a remarkable archer, it is used for ranged combat and exploratory purposes (grappling bolts, ranged demolition, delivery of poison, etc.) [b]Personal Silver Dagger:[/b] [i]"Always keep a knife on you. Be it for a stray wolf or prying through wood and metal, a knife has the versatility a sword and a battle axe don't." ~Bennu's Journal, Personal Tips[/i] A short silver dagger, it is usually used for non-important adversaries when swordsmanship is too tiresome, or when an area is too enclosed and tight. Does extra damage to werewolves, as per all silver weapons.[/spoiler] Apparel: [b]Onyx Dwemer Half-Skull:[/b] [i]"Anonymity in any kind of work is valued at one point. Masks are worn at all the time, but this particular mask happens to be an intricate work of art as well." ~Bennu's Journal, Personal Dwemer Tech[/i] A black metal battle mask that covers the lower half of the face, it is highly mechanical in structure with braces and valves lining the jaw area. It has the ability to spew forth a cloud of flesh boiling steam from its "maw". (Cont'd) [spoiler][b]The Revelation:[/b] [i]"Sometimes the sacrifices made for knowledge do not take away, but exchange instead." ~Bennu's Journal, Personal Notes[/i] A Dwemer eyepatch that has a few revolving ocular lights, it covers the now "gone" left eye... This eyepatch does hold a secret however. When he made a deal with the Daedric Prince of forbidden knowledge, his left eye was turned into an oculus of infinite calculation and observation. This would've turned him insane, but the machinations of the eyepatch harness the power of the Eye and breaks it down to a more perceivable level. From small calculations and puzzle solving to applied battle tactics and understanding lost languages, the Eye is capable of a lot of things. [b]Dunmer's Overcoat:[/b] [i]"The ashen deserts of Morrowind are not forgiving." ~Bennu's Journal, Personal Notes[/i] A simple black overcoat with some black dwarven plating attached to the shoulders, elbow, and forearm area, it is made for mobility and speed with modifications for opportune moments of combat or danger.[/spoiler] Skills: •Mastery in Pyromancy, but not any other destruction Magic •Mastery in One-Handed Swordsmanship •Mastery in Smithing, Alchemy, and Enchanting •Adept in Archery Feats: •One of the first scholars to uncover hidden Dwemer technology •Made a deal with Hermaeus Mora, left eye was endowed with infinite calculation as a gift/curse (see above for details), has turned all fire related attacks blue •Has made a unique mix of Pyromancy and Swordsmanship •Has cut a bandit's poisoned arrow out of the air... Twice •Has won a duel with the Jarl's court Mage •Slew a coven of snow dwelling Hagravens •Was to become a Thane of Windhelm (after the latter), but was denied after the Jarl saw his heritage