JavaScript is required to use Bungie.net

#feedback

Edited by HeapsieLFC: 7/21/2015 3:18:25 PM
11

Ways To Improve Destiny!! (Vault Space, Patrol, New Heavy Weapon, Exotic Sparrows +More)

Here are some of my thoughts on how to improve the game. Vault Space: Come on Bungie 36 weapon slots for all the weapons from Vanilla, TDB, HoW, Queens Weapons, ToO, Variks and Iron Banner its a no brainer we need more because if we where to collect all the exotics and raid weapons we would hardly have any room for characters and never mind the vault that would be full. PLEASE INCREASE VAULT SPACE. New Heavy Weapon: We got the Sidearm with HoW which currently leaves us with 4 Primary types, 4 Special types but only 2 Heavy types. Now personally I haven't thought of anything amazing but maybe something like a Grenade Launcher (Launches Smoke Grenades or support type grenades which we don't really have) Or something like a scorch cannon or a Fusion/Rocket Launcher hybrid but is extremely powerful. Guardian Quarters: This would be majorly appreciated i think but i think we would have to leave the last generation consoles behind because i was thinking it to be as a another alternate to the vault where you can mount your weapons on the wall and your armours and possibly for the weapons have all the stats so how many kills in crucible or in PVE. Maybe also have decorations with themed objects from the VOG, CE, POE etc to buy with glimmer. Vendors: Firstly i'm going to start this with the Gunsmith selling weapon parts i would appreciate that so much if that was to be in a update soon. Now for me i would love Bungie to have the Vanguard, Crucible and the Factions to sell old weapons and have a rotating stock between old and new every week or something like that. Also for them to drop in Nightfalls and through engrams and packages, it would give players like me who joined at TDB stage to try out weapons like Shadow Price, The Devil You Know (Correct me if im wrong) Three Little Words and the weapons from TDB like LDR 5001, Vanquisher that would be amazing so if Bungie wants players to use different weapons then why not bring these back because im sure not many players still have all the old amazing weapons. New Bounties: Maybe have a system which works like the Exotic Bounty but with the Queen so you turn in your WANTED bounties and have a random chance of acquiring a special mission from the queen and like a exotic bounty is just more than 1 step to complete and can earn you some sweet loot at the end of it. Also we need more quests like the Urn of Sacrifice but actually get a better reward then a rubbish pair of gauntlets. New Exotic Bounties would be a great addition for new guns if the 347 Vesta Dynasty or FoAF was meant to be bounties and the most popular "OLD FRIEND" bounty which will reward you a exotic Khvostov which some epic perks and a 365 attack. Patrol: Literally everyone have completed VOG and CE so why not make the areas playable to search more in depth for maybe secrets extra chests and have small missions to find certain materials for Eris or the Vanguard. Sparrow Racing as a public event so when it arrives it lays out a track which you cant exit if you're in the race (Unless you go to orbit) and hopefully if Bungie allow more people in the same server then have maybe 4 or more guardians racing and too show off sparrows (Which will be mentioned) and to win you some Mote of Light or Strange Coins but it would be a nice difference than the usual ways. Next improvement would be to have actual battles for the city like Twilight Gap in the lore the closest we have is Urzok but it gets boring when you defeated him like 100 times. Finally we need more patrol areas on earth maybe like Old-Chicago (I heard was supposed to be in the game) and the European Dead Zone so maybe like London, Madrid, Paris. Exotic Sparrows: We defiantly need unique exotic sparrows which stand out like most exotic weapons and if sparrow racing was to become a thing then exotic sparrows to show off with perks like the Tumblr which you can flip in the air would be quite epic so not everyone will have the same gear. There are already loads of fanmade sparrows which some look amazing and too think that these people can create them to such detail Bungie would be fools to not include them maybe in TTK. http://planetdestiny.com/fan-made-exotic-sparrows/ Well i'd love to hear the feedback about these ideas and if their are any more epic ideas that i may have completely missed or you have thought of which would make Destiny a better game. EDIT 1: D-Pad Selections: We have all been there when we need to pop a synthesis or a telemetry so why not do this from the D-Pad to stop dying in maybe crucial points in the POE, CE and VOG and really in general when where out of ammo if a message could announce in the chat just to yourself say Ammo Synthesis is usable or Ammo Synthesis usable in 1:00. EDIT 2: Private Crucible Match/Clan Matches If your in a clan who doesn't want to play a rival clan some good old Control or Clash and maybe a bunch of friends want to play against each other in teams like Skirmish, Elimination or a bigger game like Clash, Control. I mean we can only do that with Rumble and if you want it to be team based then you will have to rely on Bungie to add this idea in maybe TTK EDIT 3: Rewards System Most aspects of the game im not too bothered about the way players are rewarded but i think these 2 changes will make it better. Remove strange coins from nightfalls because we have so many ways to get them now its just a unsatisfying reward. Prison Of Elders exotic drop increase, since my guaranteed exotic i have not received one exotic and i barely see my friends get them either so hopefully this will be reconsidered.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Gogmazios: 6/28/2015 8:05:59 PM
    This is a revised version of my Mercury raid idea I developed with input and comments from Romen beast42, ExiledBacon, and jasonisdaspartan. It would be titled "The Crystal Mind" and its description would be: "Deep within this machine-world, the Vex use our own Light against us, blurring the line between true and false." It would begin with the fireteam spawning next to a massive Vex platform. The platform consists of a central hexagon and six rectangular "petals". On three petals, arranged in a "Y" shape, would be a sync plate. One member must stand on a sync plate. Once each plate is active, the petals would gain their own gravity and begin to tilt upwards toward one another. The raid would not progress if anyone is in the center or if a petal has more than one person. As they are rising the members would remain gravitationally attracted to their petals. During this phase Goblins and Harpies would spawn. Once the petals are vertical, you get a checkpoint without rewards. Now at the bottom of the hexagon a special Arc-Cyclops, named the Charybdis, would spawn. Members remain gravitationally attracted to their petals. The Charybdis is the same size as a normal Cyclops but is hexagonal in shape and behaves quite differently. Getting too close to or too far from the Charybdis results in a wipe. Its primary weapon is a super powered Arc Hobgoblin beam. It also has a unique ability. It will spawn an Oracle on a random petal. The player on the Oracle petal will suffer moderate Arc damage until the Oracle is destroyed. When the Charybdis is defeated you gain a checkpoint with rewards. Now a Vex timegate forms at the top of the hexagon. Run into it and begin the next phase. You find yourself in the same hexagon, but in the future. It appears that the petals are solid. However, the three members who were on the sync plates pick up a relic, the Skeptics' Eye, and discover that is not the case. The petals have holes and walls covering them, and being in the future, this is now inside of the Sun. The three relic holders will be able to see the truth at all times, but they must use the grenade button to allow the players opposite of them to see. While the team is crossing it must shoot Oracles or suffer a wipe. After all six members cross, you get a checkpoint without rewards. A timegate forms. Enter it to continue. Now you are at the bottom of the hexagon, in the past. At the top will be another unique Cyclops, named the Scylla. Again getting too close to or too far from it results in a wipe. This enemy has six eyes, from which it shoots normal strength Hobgoblin Arc beams. Instead of spawning Oracles, it spawns containment bubbles. Anyone trapped inside a bubble suffers moderate Arc damage. Once it is defeated the fireteam will run back to the sync plates. Once each plate is active, the petals begin to lower. While lowering, Goblins and Harpies spawn again. When the petals are horizontal you get a checkpoint with rewards. At this point a hole would be at the center of the hexagon. Jump into it and find yourself on a large, fast moving elevator. Now three miniature Templars, collectively known as the Cerberus, spawn. But soon after, they each split in two. Three are real and three are not. You must shoot to discover which is which. The fake ones will shoot but not damage. The Cerberus is fast for a Hydra and teleports constantly, making the battle more difficult. It must be destroyed before the elevator arrives at the bottom, or the entire team would wipe. Once the Cerberus is dead, you get a checkpoint with rewards. Once the elevator lands the team arrives at three sync plates. Have at least one person and no more than two people on each plate. Now you are inside of a giant sphere made of crystal. Instead of falling down or to the center, you fall to the inner surface of the sphere. On opposite sides of the sphere, representing North and South, are sync plates. Stand on each plate to summon the final boss, Luxyron. Luxyron is a Hobgoblin slightly larger than the average Minotaur, has a crystalline appearance, and has long whip-like tentacles instead of arms. In order to be defeated, its shield must be destroyed. The only way to destroy the shield is for two members to use the Super of the Skeptics' Eye at once. While its shield is active it thrashes its tentacles violently, dealing both Kinetic damage and Arc damage. In order to get the relics, barriers on the sync plates must be shot. Once the barriers are down two people must enter the plates. While in each of the plates you are in the sphere, but in either the past or the future. The Skeptics' Eyes will be in tough containment bubbles. Destroy the bubbles and grab the relics. Meanwhile other members must prevent new barriers from forming. Once both relics are obtained wait for the Super to charge. Once charged shoot Luxyron. Now the shield is down, but it shoots Void beams out. Press the zoom/aim button to reflect the beams back to Luxyron. It regains its shield and releases a large Solar blast. This must be done four or five times to defeat Luxyron. Once Luxyron is dead, you get rewards and the raid is over. And your ideas sound good.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    2 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon