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originally posted in: Create your ultimate Destiny ability
Edited by Osiris the exile: 7/1/2015 5:39:55 AM
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Subclass - sunsinger Alternate super - wiseman This only changes jump/ super/ melee Jump - solar shift - like blink but instead it turns you into fiery cubes of light that burst apart and reassemble,can move through enemies and objects .( programmed not to jump to kill areas) Jump upgrade ( solar shift)( has recharge) - creates clone after reassemble, does exactly like you but in opposite of your direction ( good for confusion in crucible but immediately disappears after 3 secs ( can do damage , but this effect only works in pve) 3rd jump upgrade (solar shift)(has recharge)- same as previous but with 2 clones instead , in pvp you only get one however anyways , but the trade of is extra jump speed(this is for balance reasons) Final jump ( wings of fire) - a version of double jump that acts like blink Super-Tome of the ancients (warlock)- opens book of the golden age(floats in the air with a bright glowing book radiating solar light whispering an infinite number of languages at once) , causes all damage to guardians to be disregarded and thrown back at enemies for 15 seconds, add 1 secs for every 2 Kills . Super upgrade 1 - ( the fountain of youth) your super restores health to fire team immediately gives Super upgrade 2 - ( empower the light )your super restores half super energy to all teammates regardless of how much they have adding to the amount they've already accumulated , and increases super recharge speed drastically while active Super upgrade final - ( risen ones)- revives all guardians who died with full super and gives full super to those who don't have it regardless if they're dead ( does not revive them though) Melee -(wisemans book)- a book of fire shot at enemy's ( recharge) while on recharge you hit people with a projection of the book that looks like a normal warlock melee Melee upgrade 1 - ( travelers writ) - all books shot explode like grenades on impact leaving a solar nova for a little Melee upgrade 2 -( forbidden knowledge)- sets all enemies hit by wiseman book sets them on fire and blinds them Final melee upgrade ( the wiseman speaks)- replaces wisemans book with a melee hit that sets off a chant that gives you a double shield with no timer at the cost of a huge recharge period Please tell me how I can make this better , and what alternate for each element type on warlock , hunter , and Titan I should do next.
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