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Destiny

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7/2/2015 9:28:21 AM
15

Major weapon imbalance in Iron Banner (and Crucible)

When in nearly all the games of Iron banner I have played recently (this IB and the last one), what stands out is the lack of variety of weapons that people are using. 75% of people are using TLW, Thorn, Matador 64, Party Crasher +1, Felwinter's Lie Now these are all powerful guns in regular crucible, but when these are pretty much the only guns you see in IB, then there's a problem. Why? Referring back to the Start of Destiny when everybody was using auto rifles, and they were OP, then it was the vex, then it was hand cannons, lately there was a resurgence of the vex when the patch 1.20 I think didn't implement the updates correctly. My point is generally when such a large percentage of people are using such a select few weapons its usually because they are overpowered compared to other weapons. Let's be honest you can pretty much snipe with the above mentioned shotguns, the Thorn DOT is half the reason people use it, and TLW, well that's just ridiculous. You look at all the other guns in the game and their stats reflect how they perform, what I mean in Felwinter's has a massive range, and the gameplay reflects that. But TLW? Has next to no range on its stats, yet can rapid fire cross map? One or the other, you can't have both. And the other point is that it is so inconsistent, I cannot understand how I rapid fire TLW at close-mid range and cannot get a kill, yet other people can rapid fire at long range and get the perfect three shot. Consistency please...? Anyway it'd be nice if we can get some tweaks for the above guns, that'd be nice and make the game, especially IB, more fairer and competitive... Post your thoughts below!

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  • Bungie need to do something with all exotic handcannons(if they just nerf TLW and thorn - all players just pick up Hawkmoon, so Hawkmoon is problem too)to make them fair. And after that they need to do something with all weapons that have 0,7-0,8 ttk or faster(I think that scouts like gheleon are fair because they required 3 headshots and this is not easy to do - cause aim assist and head hitboxes on scouts cannot be compared with handcannons). Because if holy trio will be nerfed we just get Red Messenger/Vex era. So we have six obvious problems right now - Exo HCS, Red Death, Messenger(and all pulses of same impact- Three little words, Stranger rifle etc) and Vex. Bonus: Good sheet with ttks - https://docs.google.com/spreadsheets/d/1L7FV9l4hXo2tHD3XlFUp854XvJIwTKFIPvASLduPPS4/edit#gid=0

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