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Edited by BanditNation: 7/6/2015 2:17:19 AMThe Tower Rules state: 1. All guns in the Tower must be either on a mantle, or holstered. Pretty please? 2. The Speaker does not have to tell anyone about the the great battle centuries ago, nor does he have to tell anyone about the power of the Darkness if he so chooses. 3. The Cryptarchs are completely allowed to give you anything from the engrams they want, as long as it's within a certain boundary. 4. Half way! 5. Xur can bring any guns he feels necessary for that week. He doesn't know anything about combat, so it's understandable why most of the things he brings are of no use to most. 6.If you talk about anything in The Reef, please go there yourself if doing so. 7. It is recommended you do not try to open the giant gate near the Speaker, as it houses all of the toilets. It smells horrible there.
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Buzzkill
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It's not that kind of party :-P lol