The Tower Rules state:
1. All guns in the Tower must be either on a mantle, or holstered. Pretty please?
2. The Speaker does not have to tell anyone about the the great battle centuries ago, nor does he have to tell anyone about the power of the Darkness if he so chooses.
3. The Cryptarchs are completely allowed to give you anything from the engrams they want, as long as it's within a certain boundary.
4. Half way!
5. Xur can bring any guns he feels necessary for that week. He doesn't know anything about combat, so it's understandable why most of the things he brings are of no use to most.
6.If you talk about anything in The Reef, please go there yourself if doing so.
7. It is recommended you do not try to open the giant gate near the Speaker, as it houses all of the toilets. It smells horrible there.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.