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Edited by HickoryHamMike: 9/25/2015 10:49:51 PM
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Cyberpunk: An Open World RP

[b]CEDYETICA/CYBERPUNK RP INTRODUCTION: Welcome to Cedyetica, a southern city of Paranorm glowing with faulty holograms and shadowed by tall, menacing skyscrapers. Mechanical Cyber-Police droids scour the rainy city streets in search of cyber-junkies who drain illegal stimulants found inside of the Internet for their pleasure, while life-like "Synth" androids roam in the living civilian crowd, their human minds serving as hidden eyes of the Monarch, the mysterious governing figure of Cedyetica. Roving biker gangs race daringly down busy roads in heavy competition, while you, a "Cyberpunk" man or woman with strange abilities bestowed upon you by mysterious implantations or drugs given to you by a mysterious source, walk and drive among the Cedyetican crowd as if one of them, your dangerous powers concealed under your skin, hidden.[/b] - [b]ROSSKAYA INTRODUCTION: Welcome to Rosskaya, a northern city of heavy product manufacturing in Paranorm that dwells rurally, though their red-haired people are heavily spirited and cultured. Snow flurries and falls over the land, with the residents dressed in furry snow jackets and thick boots to keep themselves warm. Cyber-Police still patrol the streets, though not in as many numbers as other cities, since crime is low here. Here, Cyborgs are seen by locals as holy beings, hailed in the Temples of Kiber, while Psions are seen as abominations of nature, publicly executed in the capital town of Clockmetal. [/b] - [b]TRYNT INTRODUCTION: Welcome to Trynt, an eastern city of Paranorm where immense nature and advanced technology comes together and the fairly wealthy live, dressed in bright and fancy clothing. Inventors and celebrities usually roam here, and nature is abound in the color green. The famous Bunderman River flows through the city like a vessel to the city's life. The culture of Trynt respects the past and preserves it in both the sprawling hallways of the monumental Joppling's Museum and the forests and fields surrounding the city. Though as fun and nice as the top layer of Trynt sounds, darker things, both criminal and governmental, grow underneath, some crimes more brutal than Cedyetica's, and the governmental projects more sinister...[/b] - [b]TETHYX INTRODUCTION: Welcome to Tethyx, a small nation built upon a large tropical island a few hundred miles off the coast of Paranorm. It's small society is abundant in tourism and vacation, which nearly hides the fact that the Overwatch is testing how well men and women with Cyberpunk abilities would fare serving in the Police Force here. This means that Cyberpunks are not automatically considered as criminals here, and they may roam freely with their abilities, as long as they don't use them for trouble. But expect Cyberpunks to be serving as the men of law here instead of Cyber-Police as the Overwatch undergo their "Police-Punk" operation. Aside from all of that, there are many places to go here in Tethyx, both suburban and wild. Architecture similar to Cedyetica's is built along the coastal cities, with tropical deserts and jungles spanning just behind them. And hidden among this land are remnants and ruins of long-gone civilizations which dwelled before the Age of Tech...[/b] [i]Now tell Us, what are these powers you posess?[/i] [b][u]Cyberpunk Classes ((Choose One)):[/u][/b] [b]Hacker:[/b] Equipped with the Power Gauntlet, a glove capable of strange virtual things, you are a normal, living person who may hack information out of any chosen data-using device or computer. Data fuels the Glove, and if it has enough of it, it can also make for a menacing tool in combat, enough data creating a "turbo punch" or a laser that shoots from your palm, higher levels even enabling electrical teleportation for the user. ° [b]Cyborg:[/b] A bio-mechanical entity, half organic person, half machine; a human weapon. Your limbs and body can unhinge to release more appendages, usually bladed and dangerous. Wrists can detach to release sword-like blades while shoulder blades can be opened to release lengthy metal arms built with lethal claws on their ends. Your hands can even be used like grappling devices, shooting from your arms and gripping objects while they are still connected to your body by chords. Additional augmentations to the Cyborg class can be purchased at Cyber-Mercs. ° [b]Psion:[/b] An intimidating character capable of telekinetic abilities, such as "poltergeisting" ((moving stuff around with their minds)) and even blowing organic materials up with their minds. They may also levitate, generate electricity, and even teleport if powerful enough, but must be fueled by KAP-8 pills, a drug dealt by cyber-junkies, if these powers are to be activated. Pill insufficiency will lead to massive headaches, bleeding from facial orifices, nausea, and possibly death. ° [b]Tempest:[/b] A person who has the ability to manipulate time. They can peer into the near future, slow time, and if powerful enough may pause it and even rewind it. To fuel these abilities, a Tempest must collect amounts of untampered time from the universe around them. They may only use these abilities for short moments, for if they do, they will simply cease to exist, trapped in a timeless realm. ((Idea by Desert/Kai)) ° [b]Scanner:[/b] A regular person who is equipped with the Aedificator, a strange helmet which may scan any solid material and print it in any shape or form through their Tac-Pad, depending on how much Programmatter their Aedificator has inside of it. They may also scan materials to show intensive amounts of information about them. ° [b]Golem:[/b] A biological wonder amongst science, Golems are humans who have a certain gene inside of them that can meld with other forms of DNA or materials to alter their physical, sensual, and/or mental abilities. They must go to a Bio-Lab with a sample of an organism or solid material for scientists to put into their Genome ((Golems begin with one, but can buy up to two more from Bio-Labs)), and if they decide to put in another human's DNA, they will have the biological identity of that human; if they put in an animal's, they will have the abilities of that animal; if they put in a solid substance, their skin will be made out of a flexible version of that substance, still retaining the durability of it. Genode samples can be switched by Bio-Lab scientists at your order, but at the cost of Credits. If for example a Golem had two Genomes and put in an animal sample into one and a solid substance into another, they would have the abilities of the animal while at the same time having the solid substance as their skin. [i]What feats do you possess alongside your powers?[/i] [b][u]Cyberpunk Feats ((Choose One)): [/u][/b] [b]Sharpshooter[/b]: A Punk who has a profession with firearms. Higher accuracy and control with firearms is bestowed upon this character. ° [b]Swordsman[/b]: A Punk who is a master with melee weapons, such as swords, knives, etc. Advanced blocking, countering, and other maneuvers with melee weapons is bestowed upon this character. ° [b]Brawler[/b]: A Punk who makes an exceptional performance in hand-to-hand combat. Advanced punching and kicking techniques, as well as disarming and incapacitating, are bestowed upon this character. ° [b]Acrobat[/b]: A Punk who excels in agility and the art of parkour. Wall-running, quick scaling of vertical surfaces, longer jumping distance, high sprinting speed and advanced evasion skills are bestowed upon this character. ° [b]Driver[/b]: A Punk who has lived most of their life on the road and in the garage. Sharp maneuvering, such as drifting and turning, in wheeled vehicles, as well as the ability to repair vehicles by themselves and not the help of a Motorheads mechanic, are bestowed upon this character. ° [b]Talker[/b]: A Punk with a sharp tongue and a knack for toying with the emotions of others. The ability to barter dealers for lower prices on their products and to cleverly soak information from someone with a little conversation is bestowed upon this character. ((To create your Cyberpunk character, go here: https://www.bungie.net/en/Forum/Post/137891547/0/0/1 )) [b][u]Map:[/u][/b] [spoiler] https://www.bungie.net/en/Forum/Post/142680269 [/spoiler] [b][u]Businesses ((run by me and admins)):[/u][/b] [spoiler]https://www.bungie.net/en/Forum/Post/153355657/0/0/1[/spoiler] [u][b]Bounty Page:[/b] [/u] [spoiler]https://www.bungie.net/en/Forum/Post/156463825/0/0/1[/spoiler] [b][u]ALMANAC:[/u][/b] [spoiler] https://www.bungie.net/en/Forum/Post/142161279 [/spoiler] [b][i][u]NOTICES:[/u][/i][/b] -All residents of Cedyetica are equipped with a Tac-Pad, a tablet attached to the underside of their forearm which informs them on their money, life status, and communications. It operates like a large iPod. -Every Cyberpunk starts with 1,000 Credits, currency, and will pay Businesses by using their Tac-Pad to find the seller's payment network and pay Credits over that network. -No Cyberpunk begins with a firearm. You must purchase your own gun from a Gunz For Funz! -If you scan the city from a tall building, you can see every Business available in the area, enabling you to automatically enter any of them. - Join The Cyberpunk Roleplayers group to give me ideas on the next updates, lore, and everything else Cyberpunk! Also, you can get a free code into the Black Market and surf the list of gear others sell that are quite tactically advanced and exotic! - All Classes who are caught not using their "fuel" ((in a Psion's case, KAP-8)) will be suspended from their character. - When the time comes, a Cyberpunk RPer will be able to acquire two Feats if they are frequently playing and devoted to the RP.

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  • TIP OF THE DAY: Feel free to lend money to less-wealthy Punks, so they may buy more gear and firepower to hopefully help you out with!

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    • [b]THE OVERHANGING SHADOW: A WORLD EVENT.[/b] [u]LOCATION: Ensmooth, a relatively forgotten town on the coast of Paranorm.[/u] [i]Ensmooth (pronounced Ens-mooth, not In-smooth) is a large, yet mainly derelict fishing town. Its citizens are wary of outsiders, and many share a similar countenance, dubbed "the look", wherein their slightly bulging eyes and oddly pale skin seem unfailingly hostile to all and sundry. There have been a string of disappearances in the town, both locals and outsiders. It came to the Mafia's attention after one of their local chiefs, who ran a salt production factory in the town, disappeared suddenly. They're looking for a team to hunt after their inside man. It's recommended any Hunters that take the job avoid traveling together or being seen publicly together, so as to avoid drawing suspicion. Whatever you find may haunt you, but the riches promised are too great to resist.[/i] [b]The Story so far:[/b] [i]Eva, the Bunkman couple, Etana, Phantom, and Chelovek have arrived in Ensmooth. Several of them have roomed at local innkeeper Burris Gilby's boarding house, while Etana and Chelovek have set off for the north side of town and the three canning and salting factories owned by Roger Albertin, the area's Mafia chief. Both Etana and Chelovek have investigated the factories owned by Albertin, and found nothing. Jaque has investigated a strange presence that has dogged the investigators, but found no source. In the early morning, the group sits down in the boarding house's breakfast room to compare notes and form a plan of action.[/i] ((I've designed this bounty to be very cerebral, and it'll take going back through conversations other characters have had to make sense of some things.))

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      • Edited by bagelbro123: 8/11/2015 5:54:59 PM
        [b]Andrew is walking through the Centra Sewers. Looking for some work. Or a tank. [/b] Open

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      • *a cloaked man awaits on top of a building, a broken rifle in hand*

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        • So is anyone still involved in the bounty, or is this place dead?

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          • Kyle walks around, doing his Robin Hood style hacking. He then sends his money too Liz, as she needs a weapon.

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          • [i]How many people live in this city? How many go about their lives, their eyes empty of hope; never looking for an opportunity to escape from the dregs because the thought of better prospects slipping from their grasp is too painful. Who could know? I certainly didn't. As I walked down the dark streets, I watched the people I passed. Dead expressions filled each face, their only need: a way to check out. Maybe we all needed to check out. For some it's drugs, and for others it's more permanent. In a way it made sense. Everybody gets their ticket punched one day. Why not take control of it? It was the one thing this city hadn't taken away from them yet. As for me, I wasn't ready to have my ticket punched just yet. Since the mad woman attacked the train, I'd had a nervous feeling in my gut that said I would see her again. When I did, I wanted to be ready.[/i] After selling off various bits of graphene and droid parts, Gregori finds himself walking down the darkened street. It's night, and the smog-ridden sky hides the moon behind a dark curtain. The street lights buzz and flicker, leaving only a sickly yellow light to illuminate each street corner and little else. The bright neon lights that decorate the city are all but dead here. Only the occasional burst of color comes from a sign, filling the street with violent colors before the darkness rushes in again. The homeless and destitute slowly make their way through the streets, their shoulders slumped and their steps weary. None of them make eye contact with each other. Certainly none of them do with Gregori. His own footsteps lead him to a familiar place. It owns one of the few neon signs that even function on this street, and it reads "Gunz." He opens the door and steps inside.

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            • Edited by bagelbro123: 8/10/2015 11:07:22 PM
              [b]LOCATION: Nomalap, Desert (town where Henry died) Andrew sits in front of Henry's grave, eyes focused on the coat hanging on the cross.[/b] !!!!!OPEN!!!!!!

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              • [i]On a roof of one of Cedyetica's skyscrapers, Crow stands in his full armor, a lit flare in hand. He looks out over the city, and turns back around as an unmarked all-black MH-6 Little Bird lands on the roof. Walking to the helo, he reaches into the vehicle's cargo bay, and pulls out a crate about the size of an old traveling chest. Waving to the pilot, the helo takes off and disappears into the night. Crow opens the case, and two trays slide forward. In the first lies a custom-built .308 M4. On the tray below it are two Colt M1911A3 handguns. He pulls them out, along with their holsters, gearing up.[/i]

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                • Edited by Ex PI: 8/10/2015 10:07:41 PM
                  [b] Training Wing, Overwatch Central Command Complex (The Triple C), The Tunnel.[/b] [u]Location unknown.[/u] [i]Crane falls almost slowly downward, towards the ground. He knows his augments will absorb the shock, but it's pitch black. He has to land just right-[/i] [i]The support scaffolds that hold up the landing pad crack under his weight. The agent snaps to his feet and activates his thermals, pulling the MP55 from its holster.[/i]

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                  • Here is the History of Gaming.

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                  • Edited by EvoTymes: 8/10/2015 7:42:02 PM
                    [b]Etana drives to the firm for work. He's wearing the mandatory suit and tie and he flips his access coin once he arrives. [/b] [i]Where you at desert?[/i]

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                    • Edited by bagelbro123: 8/10/2015 8:41:04 PM
                      Whos on? [spoiler]by "on" i mean "actually being able to make a post....[/spoiler]

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                      • [spoiler]What did I miss[/spoiler]

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                        • Edited by bagelbro123: 8/10/2015 9:39:18 PM
                          [b] [/b]

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                          • [b]Eva walks into a cyber-mercs[/b]

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                            • Edited by DesertX963: 8/10/2015 6:44:05 PM
                              [b]Jae and Evie Okura[/b] [b]The Den, The Coast, Cedyetica[/b] [b]A recovering Jaeton is outside. He's playing fetch with both Summits. Evie is inside watching the news.[/b] "3 teenagers severely injured, after an accident last night. A man in a black armored suit and helmet is to blame, after he escaped custody and disappeared. He is now wanted by officials." [i]Wait....that looks like Etana's suit- that IS Etana.[/i] [b]She shakes her head and goes outside.[/b] ((CLOSED))

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                              • Edited by Ex PI: 8/10/2015 3:10:44 PM
                                [b]Medical Wing, Overwatch Central Command Complex (The Triple C), Agent/Combatant Ward.[/b] [u]Location unknown.[/u] Crane gets up early, realizing he's finally able to not feel like he's getting stabbed every five seconds. He grabs the preoffered crutches, since his legs need another hour or so to get used to supporting his weight again. He propels himself over to Shiroe's bed and hits the buzzer button on her alarm clock, startling her awake. [i]Hey, get up! They're finally letting us outta this monkey barrel![/i]

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                                • Edited by TooFastForPat: 8/10/2015 3:40:09 PM
                                  [u]Zhackie, The Tundra[/u] [i]Another[/i], Zhackie said in his head as he used his psionic abilities send another log hurling his way. He calculated in his head an readied himself as the hunk of wood came flying it's way. He struck, and as his right index and middle fingers made contact with the wood, it burst into splinters and scattered all around, adding even more wooden shrapnel to the small snowy clearing. What he did was more than just mere physical contact, it was the manipulation of such. It was a simple matter of observation and reaction, mentally predict the moment of impact with the incoming object, and at the very moment send out a kinetic bolt or wave, and watch it shatter. Send out a wave or a blade and watch it explode. One could incapacitate a person with minimal effort, or destroy them from the inside out on a bad day. Precise, fluid, deadly, psionic kinetic abilities at one of their finest. Combining these techniques with his passed down knowledge of Systema and Sambo only made them that much more deadly. He had long ago lost count of how many times he'd fractured his hands and broken his fingers practicing this. [i]"Here comes another one 'mishka'. I forgot to bring the first aid kit so make sure you actually break them, or they'll break you. Literally"[/i], he gave a light laugh as he remembered his mother's words to him. He sat on the snow, satisfied that he hasn't lost his touch. He looked over to Rom, who was a safe distance away from the shrapnel area chewing on a piece of wood, with his watchful nose keeping track of possible visitors. A bit of snow matted his fur, the cold didn't seem to bother him as much as Zhackie thought it would. He turned of his KAP filter and slid off his mask, he was done practicing. Now that he was resting he observed his surroundings, the cold felt great on his bare forearms as he listened to the low wind howl. After a few minutes of respite, he got up and fetched his coat. Clockmetal was about an hour hike away, he had to get moving. "Allons-Y! Rom!" he called with a cheer, Rom got up and jogged to his partner. (22 KAP8 used total) Zhackie zipped up his coat and put away his mask inside his canvas backpack, he double checked it's hidden compartment where he kept his KAP8 pills and filters. Satisfied, he slid it unto his back along with his plasma sword and Trickster rifle. He also brought along his longboard, useless in this terrain but he wasn't about to leave it behind after paying 100 credits for it. As he and Rom hiked he brought up his Tac Pad and looked for cubicle apartments in Clockmetal.

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                                • [b]Phantym sits on the Coast, a few miles out from Gold Base, watching the ocean crash against the cliff side. He takes 8 KAP as he looks on. He passively freezes and unfreezes the waves, preserving them before the next one crashes against it. He had taken to wearing a scarf that covered his neck and mouth, to cover the scar Primal have him.[/b] [spoiler]Open[/spoiler]

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                                  • [b]Kobra walks into a bar[/b]

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                                  • Edited by bagelbro123: 8/10/2015 4:53:43 PM
                                    [b] [/b]

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                                    • Make that THREE assassins...

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                                      • Edited by SwarmIntellect: 8/10/2015 4:08:14 PM
                                        Redacted

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                                        • Edited by Robot745: 8/10/2015 2:43:13 PM
                                          Allen shakes the rain off himself as he enters a dive bar in downtown. The grimy unlit dump, lets call it what it is, was still a good place to hide and get a drink. The warehouse raid [spoiler]was out of town sorry hickory[/spoiler] created a lot of noise so he thought it best to find somewhere quiet to have a drink. As he sat down at the bar he lit his cigar, ordered a drink, and began to people watch, a quite amusing pass time. (Closed now)

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                                          • [spoiler]Im back. So... are Psions like illegal now in Cedyatica[/spoiler]

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