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Edited by HickoryHamMike: 9/25/2015 10:49:51 PM
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Cyberpunk: An Open World RP

[b]CEDYETICA/CYBERPUNK RP INTRODUCTION: Welcome to Cedyetica, a southern city of Paranorm glowing with faulty holograms and shadowed by tall, menacing skyscrapers. Mechanical Cyber-Police droids scour the rainy city streets in search of cyber-junkies who drain illegal stimulants found inside of the Internet for their pleasure, while life-like "Synth" androids roam in the living civilian crowd, their human minds serving as hidden eyes of the Monarch, the mysterious governing figure of Cedyetica. Roving biker gangs race daringly down busy roads in heavy competition, while you, a "Cyberpunk" man or woman with strange abilities bestowed upon you by mysterious implantations or drugs given to you by a mysterious source, walk and drive among the Cedyetican crowd as if one of them, your dangerous powers concealed under your skin, hidden.[/b] - [b]ROSSKAYA INTRODUCTION: Welcome to Rosskaya, a northern city of heavy product manufacturing in Paranorm that dwells rurally, though their red-haired people are heavily spirited and cultured. Snow flurries and falls over the land, with the residents dressed in furry snow jackets and thick boots to keep themselves warm. Cyber-Police still patrol the streets, though not in as many numbers as other cities, since crime is low here. Here, Cyborgs are seen by locals as holy beings, hailed in the Temples of Kiber, while Psions are seen as abominations of nature, publicly executed in the capital town of Clockmetal. [/b] - [b]TRYNT INTRODUCTION: Welcome to Trynt, an eastern city of Paranorm where immense nature and advanced technology comes together and the fairly wealthy live, dressed in bright and fancy clothing. Inventors and celebrities usually roam here, and nature is abound in the color green. The famous Bunderman River flows through the city like a vessel to the city's life. The culture of Trynt respects the past and preserves it in both the sprawling hallways of the monumental Joppling's Museum and the forests and fields surrounding the city. Though as fun and nice as the top layer of Trynt sounds, darker things, both criminal and governmental, grow underneath, some crimes more brutal than Cedyetica's, and the governmental projects more sinister...[/b] - [b]TETHYX INTRODUCTION: Welcome to Tethyx, a small nation built upon a large tropical island a few hundred miles off the coast of Paranorm. It's small society is abundant in tourism and vacation, which nearly hides the fact that the Overwatch is testing how well men and women with Cyberpunk abilities would fare serving in the Police Force here. This means that Cyberpunks are not automatically considered as criminals here, and they may roam freely with their abilities, as long as they don't use them for trouble. But expect Cyberpunks to be serving as the men of law here instead of Cyber-Police as the Overwatch undergo their "Police-Punk" operation. Aside from all of that, there are many places to go here in Tethyx, both suburban and wild. Architecture similar to Cedyetica's is built along the coastal cities, with tropical deserts and jungles spanning just behind them. And hidden among this land are remnants and ruins of long-gone civilizations which dwelled before the Age of Tech...[/b] [i]Now tell Us, what are these powers you posess?[/i] [b][u]Cyberpunk Classes ((Choose One)):[/u][/b] [b]Hacker:[/b] Equipped with the Power Gauntlet, a glove capable of strange virtual things, you are a normal, living person who may hack information out of any chosen data-using device or computer. Data fuels the Glove, and if it has enough of it, it can also make for a menacing tool in combat, enough data creating a "turbo punch" or a laser that shoots from your palm, higher levels even enabling electrical teleportation for the user. ° [b]Cyborg:[/b] A bio-mechanical entity, half organic person, half machine; a human weapon. Your limbs and body can unhinge to release more appendages, usually bladed and dangerous. Wrists can detach to release sword-like blades while shoulder blades can be opened to release lengthy metal arms built with lethal claws on their ends. Your hands can even be used like grappling devices, shooting from your arms and gripping objects while they are still connected to your body by chords. Additional augmentations to the Cyborg class can be purchased at Cyber-Mercs. ° [b]Psion:[/b] An intimidating character capable of telekinetic abilities, such as "poltergeisting" ((moving stuff around with their minds)) and even blowing organic materials up with their minds. They may also levitate, generate electricity, and even teleport if powerful enough, but must be fueled by KAP-8 pills, a drug dealt by cyber-junkies, if these powers are to be activated. Pill insufficiency will lead to massive headaches, bleeding from facial orifices, nausea, and possibly death. ° [b]Tempest:[/b] A person who has the ability to manipulate time. They can peer into the near future, slow time, and if powerful enough may pause it and even rewind it. To fuel these abilities, a Tempest must collect amounts of untampered time from the universe around them. They may only use these abilities for short moments, for if they do, they will simply cease to exist, trapped in a timeless realm. ((Idea by Desert/Kai)) ° [b]Scanner:[/b] A regular person who is equipped with the Aedificator, a strange helmet which may scan any solid material and print it in any shape or form through their Tac-Pad, depending on how much Programmatter their Aedificator has inside of it. They may also scan materials to show intensive amounts of information about them. ° [b]Golem:[/b] A biological wonder amongst science, Golems are humans who have a certain gene inside of them that can meld with other forms of DNA or materials to alter their physical, sensual, and/or mental abilities. They must go to a Bio-Lab with a sample of an organism or solid material for scientists to put into their Genome ((Golems begin with one, but can buy up to two more from Bio-Labs)), and if they decide to put in another human's DNA, they will have the biological identity of that human; if they put in an animal's, they will have the abilities of that animal; if they put in a solid substance, their skin will be made out of a flexible version of that substance, still retaining the durability of it. Genode samples can be switched by Bio-Lab scientists at your order, but at the cost of Credits. If for example a Golem had two Genomes and put in an animal sample into one and a solid substance into another, they would have the abilities of the animal while at the same time having the solid substance as their skin. [i]What feats do you possess alongside your powers?[/i] [b][u]Cyberpunk Feats ((Choose One)): [/u][/b] [b]Sharpshooter[/b]: A Punk who has a profession with firearms. Higher accuracy and control with firearms is bestowed upon this character. ° [b]Swordsman[/b]: A Punk who is a master with melee weapons, such as swords, knives, etc. Advanced blocking, countering, and other maneuvers with melee weapons is bestowed upon this character. ° [b]Brawler[/b]: A Punk who makes an exceptional performance in hand-to-hand combat. Advanced punching and kicking techniques, as well as disarming and incapacitating, are bestowed upon this character. ° [b]Acrobat[/b]: A Punk who excels in agility and the art of parkour. Wall-running, quick scaling of vertical surfaces, longer jumping distance, high sprinting speed and advanced evasion skills are bestowed upon this character. ° [b]Driver[/b]: A Punk who has lived most of their life on the road and in the garage. Sharp maneuvering, such as drifting and turning, in wheeled vehicles, as well as the ability to repair vehicles by themselves and not the help of a Motorheads mechanic, are bestowed upon this character. ° [b]Talker[/b]: A Punk with a sharp tongue and a knack for toying with the emotions of others. The ability to barter dealers for lower prices on their products and to cleverly soak information from someone with a little conversation is bestowed upon this character. ((To create your Cyberpunk character, go here: https://www.bungie.net/en/Forum/Post/137891547/0/0/1 )) [b][u]Map:[/u][/b] [spoiler] https://www.bungie.net/en/Forum/Post/142680269 [/spoiler] [b][u]Businesses ((run by me and admins)):[/u][/b] [spoiler]https://www.bungie.net/en/Forum/Post/153355657/0/0/1[/spoiler] [u][b]Bounty Page:[/b] [/u] [spoiler]https://www.bungie.net/en/Forum/Post/156463825/0/0/1[/spoiler] [b][u]ALMANAC:[/u][/b] [spoiler] https://www.bungie.net/en/Forum/Post/142161279 [/spoiler] [b][i][u]NOTICES:[/u][/i][/b] -All residents of Cedyetica are equipped with a Tac-Pad, a tablet attached to the underside of their forearm which informs them on their money, life status, and communications. It operates like a large iPod. -Every Cyberpunk starts with 1,000 Credits, currency, and will pay Businesses by using their Tac-Pad to find the seller's payment network and pay Credits over that network. -No Cyberpunk begins with a firearm. You must purchase your own gun from a Gunz For Funz! -If you scan the city from a tall building, you can see every Business available in the area, enabling you to automatically enter any of them. - Join The Cyberpunk Roleplayers group to give me ideas on the next updates, lore, and everything else Cyberpunk! Also, you can get a free code into the Black Market and surf the list of gear others sell that are quite tactically advanced and exotic! - All Classes who are caught not using their "fuel" ((in a Psion's case, KAP-8)) will be suspended from their character. - When the time comes, a Cyberpunk RPer will be able to acquire two Feats if they are frequently playing and devoted to the RP.

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  • [spoiler]Im back. So... are Psions like illegal now in Cedyatica[/spoiler]

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    • [b]Neo-Centra[/b] Liz and Kyle sit upon Kyle's front porch. [u]OPEN[/u]

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    • Edited by bagelbro123: 8/10/2015 9:00:56 AM
      Hickory, there are still key locks in Cedyetica, right?

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      • Edited by Juhoveli: 8/10/2015 11:42:00 AM
        Hey!! What the -blam!-?

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        • Edited by bagelbro123: 8/10/2015 6:35:08 AM
          [b]Andrew walks through an old ghost town on the far outskirts of Cedyetica. A long windy street lays between the western buildings... A cross stands at one end of the street.... With a camouflage jacket hanging from the top. A tumbleweed passes through... Andrew slowly approaches the cross. He remembers this day. He always will. He remembers the last words Henry said to him, and mutters them out loud as he touches Henry's cross.[/b] "Violence doesnt end violence.... It extends it...." [b]His head falls in his lap as a sign of failure... And his grief turns to hatred. He walks over to another side of the street. A hat is placed there. With multiple bullet holes in it. Andrew picks it up, takes out a lighter, and burns it. That cyborg that killed Henry. Andrew should have taken the fall. HE should have been the one to get shot. To die.... But thats not it... Thats never the way things happen.[/b] "Why...." [b]He gets up and notices something white on the inside of Henry's jacket. He walks up, and opens the jacket to reveal a phrase inscribed on it. Andrew reads it out-loud.[/b] "Great men are forged in fire. It is the privilege of the lesser man to light the flame. Whatever the cost." [b]Henry was always a poet... He enjoyed those "words to live by". Andrew, not understanding why that phrase was inscribed on his jacket, dismisses it and heads into the bar. He walks up to one of the rooms, opens the window and climbs up onto the roof. There, he sits down, and enjoys the view.[/b] (Open for interaction!!!!)

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          • Edited by bagelbro123: 8/10/2015 6:11:22 AM
            [b]Andrew walks the mighty wastes of the deserts. Kicking up sand with his hands in his pockets... He stumbles on something. He walks over and dusts off a green box buried in the sand. An emblem is painted on. 57 white stars on a blue background in the northwest corner of the emblem, after that there were horizontal lines alternating red and white.[/b] "Well hello there..." [b]He picks the cover off the box and inside, he finds a flag with the same pattern as the box cover. He grabs the flag and stuffs it in his pocket.[/b] (Closed)

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            • [b]Kai Okura[/b] [b]Downtown, Cedyetica[/b] [b]A trio of teenagers are running around the alley. They're being chased by a multiple cyber police. They run into an alleyway. [/b] "Psion detected," one of them says.

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              • [b]Eva walks into gold base[/b] [spoiler]hickory I need you to narrate[/spoiler]

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              • Edited by DesertX963: 8/10/2015 2:14:02 AM
                [b]Kai, Evie and Jae Okura[/b] [b]The Den (Safe-house/Kai's Base), The Coast, Cedyetica.[/b] [b]The family arrives at the peak of a beachside cliff, a white lighthouse is visible, with trees covering the car and the secret entrance. Suddenly, the platform ahead of the car declines, and Kai drives in, with Summit following behind. The Den has windows built into the cliff, that view out into the beach shore. It has several rooms, 3 bathrooms, a kitchen- anything a normal house would have.[/b] [b]It's distinction was its Ops Room: with a training room, an infirmary, and multiple weapons.[/b] [b]Robbi, comes in and attends to the unconscious Jaeton. The group heads to the infirmary and places the unconscious Jaeton onto the bed. Kai takes 2 syringes and injects him with KAP-8.[/b] "You two can't go back to the Penthouse anymore...it's been compromised. We'll be safe here, nobody knows about this place except for 2 others. Get comfy..." he says suiting up in his gear. "As for me...I'll have to go back. You're old man can take care of himself". [b]Kai leaves with Summit, and Evie picks up the current day puppy Summit and stares out of the window looking at the ocean view sunset, while Robbi attends to Jae. [/b] (([i]Closed[/i]))

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                • Edited by bagelbro123: 8/10/2015 2:55:52 AM
                  [b]Andrew is walking around the Sewers. After that close call with the mutants, he had been chased into the sewers. He decided to roam them instead of heading back home. Which brings us to where we are now....[/b] (Open)

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                  • The hell is this?

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                    • [spoiler]17k!!!!!![/spoiler]

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                      • "Okay. Where to go tonight." The Scavenger says as he gets out of this small shack in Sector-2s Scrap yard. He had just sent his drone out to seek for anyone who would like to join him and make a faction. [spoiler]By the way i made another thred for that if you want to join. Go to #cyberpunk to see.[/spoiler] He opens up the gate with his metal claws and steps out."I think i might stop by the Cyber-Merches." he walks.

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                        • Edited by Ex PI: 8/9/2015 9:14:39 PM
                          [b]THE OVERHANGING SHADOW: A WORLD EVENT.[/b] [u]LOCATION: Ensmooth, a relatively forgotten town on the coast of Paranorm.[/u] [i]Ensmooth (pronounced Ens-mooth, not In-smooth) is a large, yet mainly derelict fishing town. Its citizens are wary of outsiders, and many share a similar countenance, dubbed "the look", wherein their slightly bulging eyes and oddly pale skin seem unfailingly hostile to all and sundry. There have been a string of disappearances in the town, both locals and outsiders. It came to the Mafia's attention after one of their local chiefs, who ran a salt production factory in the town, disappeared suddenly. They're looking for a team to hunt after their inside man. It's recommended any Hunters that take the job avoid traveling together or being seen publicly together, so as to avoid drawing suspicion. Whatever you find may haunt you, but the riches promised are too great to resist.[/i] [b]The Story so far:[/b] [i]Eva, the Bunkman couple, Etana, Phantom, and Chelovek have arrived in Ensmooth. Several of them have roomed at local innkeeper Burris Gilby's boarding house, while Etana and Chelovek have set off for the north side of town and the three canning and salting factories owned by Roger Albertin, the area's Mafia chief.[/i]

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                          • [b]PSA[/b] Several players have changed their avatar. Please take note and remember to check their names.

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                            • Edited by m0nster630: 8/10/2015 1:07:39 AM
                              [b]Shift heads to his new house to check it out.[/b] ((General description would be nice))

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                              • Edited by Kain The Slain: 8/10/2015 1:24:48 AM
                                [b]Eva walks into gold base[/b] (Hickory I need you to be a narrator for this)

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                                • [b]shoots cop[/b]

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                                  • Edited by Potato: 8/9/2015 11:37:22 PM
                                    Liz and Kyle walk around Neo-Centra. [u]Open[/u]

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                                    • [b]Andrew is standing on top of an old building in Sector-2, admiring the scenery of Cedyetica.[/b] (Open) [spoiler]a cowardly repost im ashamed i know i know.[/spoiler]

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                                      • [spoiler]I'm getting off.[/spoiler]

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                                        • [b][i]TIP OF THE DAY:[/i][/b] - [i]For a clean firearm execution, quickly shoot the target in the heart twice. The first bullet kills, the second stops the bleeding. [/i]

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                                          • Edited by Ex PI: 8/9/2015 3:16:47 PM
                                            [b]THE OVERHANGING SHADOW: A WORLD EVENT.[/b] [u]LOCATION: Ensmooth, a relatively forgotten town on the coast of Paranorm.[/u] [i]Ensmooth (pronounced Ens-mooth, not In-smooth) is a large, yet mainly derelict fishing town. Its citizens are wary of outsiders, and many share a similar countenance, dubbed "the look", wherein their slightly bulging eyes and oddly pale skin seem unfailingly hostile to all and sundry. There have been a string of disappearances in the town, both locals and outsiders. It came to the Mafia's attention after one of their local chiefs, who ran a salt production factory in the town, disappeared suddenly. They're looking for a team to hunt after their inside man. It's recommended any Hunters that take the job avoid traveling together or being seen publicly together, so as to avoid drawing suspicion. Whatever you find may haunt you, but the riches promised are too great to resist. If you take the job, you'll depart by train tomorrow for Ensmooth.[/i] [spoiler]Hickory, plz put this on the bounty board. [/spoiler] [spoiler]A surprise reward greets the first person to guess what story this event is based on! No telling others if you know, just post it under a spoiler in your reply. [/spoiler]

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                                            • Edited by DesertX963: 8/9/2015 8:55:54 PM
                                              [b]Kai and Evie Okura[/b] [b]Location: Centra, Cedyetica[/b] [b]The summer heat pours down in Cedyetica, at a scorching 97 degrees fahrenheit. The streets are calm in the Sunday afternoon.[/b] [b]Evie's spherical luggage hovers towards her. It follows her as she follows Kai to the parking garage. She's dressed in a white long sleeve top, a pair of light denim shorts, and gray heels.[/b] [b]Kai wears a sports shirt, shorts, and a classic pair of canvas sneakers.[/b] "Where we going," she asks putting her sunglasses on. "Safe house", he says. [b]They get in the white car. The antigravity switch flips on and they drive out of the parking garage onto the streets of Cedyetica.[/b] ((Closed))

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                                            • [b]faith walks into a guns for funz[/b]

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                                              • Edited by Master Chief: 8/9/2015 8:21:03 PM
                                                [b]*Chelovek arrives at the Factories in the North in the stolen car*[/b] [spoiler]Started a new thread so I wouldn't get buried.[/spoiler] ((OPEN))

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